There are several things I disagree with in this article, although I see where the author is coming from. I will never be onboard with "I’ll take my segfaults and buffer overflows.", and I fundamentally disagree about concurrency. I also think that cargo is fantastic, and a lack of standard build tools is one thing that holds rust's predecessors back.
However, a majority of the authors points can be boiled down to "C is more mature", which doesn't tell us much about the long-term viability and value of these languages. For example, in the author's metric of stability and complexity, they use C99 as the baseline, but C99 is the state of a language that had already had almost 3 decades of development, whereas Rust has been stable for less than a decade. Talking about superior portability, stability, and even spec, implementations, and ABI is in some real sense just saying "C is older".
That's not to say those things aren't valuable, but rather they aren't immutable characteristics of either language. And given that safety is playing an ever more important role in software, especially systems software, I think Rust will catch up in all the ways that are meaningful for real projects more quickly than most of us realize. I certainly don't think it's going anywhere anytime soon.
Also worth noting this article is nearly five years old. Rust's first stable release was nearly nine years ago, so its (stable) age has more than doubled since then. I expect Rust would look a lot more mature if the article was written today.
Brushing off safety in a single small paragraph sure makes me feel like its not trying to make a serious argument. Sure a handyman likes the simplicity and freedom, but considering this:
In 2019, a Microsoft security engineer reported that 70% of all security vulnerabilities were caused by memory safety issues.[7]
From Wikipedia, it's pretty clear memory security is a pretty substantial topic in the programming world. Brushing that off because you do not care makes for a bad argument.
Rust's 1.0 release (i.e. the date on which the language received any sort of stability guarantee) was in 2015, and this article was written in 2019. Measuring the pace of feature development of a four-year-old language by its release notes, and comparing against a 50-year-old language by counting bullet points in Wikipedia articles, is absolutely ridiculous.
Yes, younger languages adopt features more quickly, and Rust was stabilized in a "minimal viable product" state, with many planned features not yet ready for stabilization. So of course the pace of new features in Rust is high compared to older languages. But Wikipedia articles are in no way comparable to release notes as a measure of feature adoption.
I think C is faster, more powerful, and more elegant.
"More elegant" is a matter of opinion. But "faster" and "more powerful" should be measurable in some way. I'm not aware of any evidence that C is "faster" than Rust, and in fact this would be extremely surprising since they can both be optimized with LLVM, and several of the features Rust has that C doesn't, such as generics and ubiquitous strict aliasing, tend to improve performance.
"Powerful" can mean many things, but the most useful meaning I've encountered is essentially "flexibility of application" : that is, a more powerful language can be used in more niches, such as obscure embedded hardware platforms. It's really hard to compete with C in this regard, but that's largely a matter of momentum and historical lock-in: hardware vendors support C because it's currently the lowest common denominator for all hardware and software. There's nothing about Rust the language that makes it inappropriate for hardware vendors to support at a low level. Additionally, GCC is probably the toolchain with the broadest hardware support (even hardware vendors that use a bespoke compiler often do so by forking GCC), and Rust currently has two projects (mrustc and gccrs) working to provide a way to use GCC with Rust. So even the advantage C has in terms of hardware support is narrowing.
But note that there are also niches for which C is widely considered less appropriate than Rust! The most obvious example is probably use in a front-end web application. Yes, C should in theory be usable on the front-end using emscripten, but Rust has had decent support for compiling to WebAssembly almost as long as it's been stabilized.
Thank you for your answer.
There are a lot of startups and good open repos in Rust nowadays and it seems this intention will only grow.
Finally, only community and business preferences define how much cool staff will be made with programming language.
I do not like the hype around Rust and like the simplicity of the C syntax.
And I think we need to use languages for their appointments.
Learn Rust, learn C, and use them in different projects.
Switching between technologies helps avoid burnout and learn new things to keep your interest fresh.
I very much understand thinking that Rust has too much hype, but the differences between C and Rust are so fundamental that "switching between" them just to "keep your interest fresh" seems ill-advised to me. To be honest, your statements about both C and Rust so far seem pretty superficial; have you actually used Rust for anything nontrivial?
C syntax is simple, yes, but C semantics are not; there have been numerous attempts to quantify what percentage of C and C++ software bugs and/or security vulnerabilities are due to the lack of memory safety in these languages, and although the results have varied widely, the most conservative estimate (this blog post about curl; see the section "C is unsafe and always will be") ended up with an estimate of 40%, or 50% if you only count critical bugs. If I recall correctly, Microsoft did a similar study on one of their projects and declared a rate closer to 70%.
This means that the choice of language is not just about personal preference. Bugs aren't just extra work for software developers; they affect all users of software, which means they affect pretty much everyone. And, crucially, they're not just annoyances; cyberattacks of various kinds are extremely prevalent and can have a huge impact on people. So if 50% or more of critical software vulnerabilities are due to the choice of language, then that is a very good reason to pick a safer language.
Rust is not the only choice for memory-safe languages. If you like the simplicity of C, you should definitely learn Go (it's explicitly designed to be as simple as possible to learn). But I would also strongly recommend looking into Zig, which hews much closer to C than Rust does; in fact, it has probably the best interoperability with C of any modern language.
A Rust program written last year already looks outdated, whereas a C program written ten years ago has pretty good odds of being just fine. Systems programmers don’t want shiny things - we just want things that work.
So if that is all you want, who cares if there are some new features? They absolutely not make it look outdated. If they are crucial you want to implement them in any case.
rewriting an entire program from scratch is always going to introduce more bugs than maintaining the C program ever would. I don’t care what language you rewrite it in.
This also seems odd. If the program changed a lot, a lot had to be frankensteined into it. Maintaining that is a fucking mess with tons of bugs. Rewriting can make it so much easier.
Safety. Yes, Rust is more safe. I don’t really care.
I think this is honestly the crux of Drew's argument.
If a compiler is to prove safety of a program in a language with low level memory management, then there is a lot of inherent complexity. Drew doesn't like complexity, therefore Drew doesn't like safety.
All his other arguments have some meat, though they're debatable. This one statement is the most surprising and probably the only unacceptable stance in that entire article. Rust is just starting to be more widely used - and that success can be attributed to how much people and companies are fed up with bugs caused by unsupervised manual memory management.
C didn't have that sort of machine supervision for safety - but then again, computers simply weren't powerful enough to do the safety analysis back when C was created. Retrofitting an analyzer isn't possible without changing the language completely. But today the situation is different. We have vastly more powerful computers and static safety analysis isn't a limiting factor for newer languages. Insisting that unsafe programming is acceptable is a very regressive stance. Look for a safety paradigm with less cognitive overhead to the programmer? That's worthwhile. But safety is an absolute necessity. If decades of programming has taught us anything, it's that even the most knowledgeable coders can make mistakes with disastrous consequences due to momentary lapses in judgment. There's no justification in not using the computing power at our disposal to catch such mistakes when they happen.
C is many things, but elegant really isn't one of them.
C has always been part of the "worse is better"/New Jersey school of thinking. The ultimate goal is simplicity. Particularly simplicity of language implementation, even if that makes programs written in that language more complex or error prone. It's historically been a very successful approach.
Rust, on the other hand, is part of "The Right Thing"/MIT approach. Simplicity is good, but it's more important to be correct and complete even if it complicates things a bit.
I don't really think of void* and ubiquitous nulls, for example, as the hallmark of elegance, but as pretty simple, kludgey solutions.
Rust, on the other hand, brings a lot of really elegant solutions from ML- family languages to a systems language. So you get algebraic data types, pattern matching, non-nullable references by default, closures, typeclasses, expression-oriented syntax, etc.
I think you tried too hard to see patterns where there are none.
It's way simpler than what you tried to make it out to be: C was one of the very first programming languages put together. It's authors rushed to get a working compiler while using it to develop an operating system. In the 70s you did not had the benefit of leveraging half a century of UX, DX, or any X at all. The only X that was a part of the equation was the developers' own personal experience.
Once C was made a reality, it stuck. Due to the importance of preserving backward compatibility, it stays mostly the same.
Rust was different. Rust was created after the world piled up science, technology, experience, and craftsmanship for half a century. Their authors had the benefit of a clean slate approach and insight onto what worked and didn't worked before. They had the advantage of having a wealth of knowledge and insight being formed already before they started.
It's really not just that Rust is new and C is old. Compare Rust with Go, for example. Go is a fairly modern example of a 'worse is better' language.
Back in 1970s when C was invented, Lisp had been around for over a decade. C came out the same year as smalltalk, a year before ML, and 3 years before Scheme.
Rust is a very modern language, yes. There's no way we could have had it in the 70s; many of its language features hadn't been invented yet. But it very much depends on MIT style research languages for its basis.
This is an old post and a lot has changed since then. Many of the points in that article are no longer true. Drew himself started a language - hare, for which he is considering Rust style borrow checker to ensure safety. It's a bit wrong to bash anything based on a half a decade old opinion.
This is an opinion and conclusion I completely expected to see from Drew. He's carrying the torch for the old guard but damn if it's not an uphill battle these days.