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Game derulepment

Now that 24 hours have passed we have our winner!

A huge thanks to @frezik@midwest.social for suggesting this awesome idea!

A survival crafting game where the tech tree goes backwards. You start in a prepper hole with working water filtration, food sources, etc, and everything is nice. Then something breaks and maybe you fix it. Something else breaks and maybe you fix that. Three things break at once, and at least one of them is going to stay broken. Have to do something more primitive and time consuming.

Eventually, enough things break that it’s no longer sustainable and you die. Game ranks you based on how long you last.

I would also like to thank every person in the comments for making their wonderful suggestions! I've read through every single one of them and all of them are really good!

You can view the game's code at https://github.com/SamLeeway/project-196, which is currently empty at the time of writing this, but every day from now I will contribute code there.

The game currently does not have any name other than "Project 196", so I will probably host a poll when we have at least something playable.

When the game would be playable? Making games ain't easy so it's pretty hard to estimate. I would say in around a week or so I should have a rough prototype if things go right.

Update

Didn't really have much time to work on this this week, so my week estimate is going out of the window. I will not estimate anymore. But I am still working on things, so game will happen. :)

214 comments
  • I'm thinking an interface like papers please with some more expression and color.

    You start as a hermit. Farmers and peasants come to you with problems and you craft spells, hexes and curses to cast on them. Sometimes you give them what they want, sometimes what they need and sometimes you throw a fireball. Maybe some rapid responses are required.

    You gain a reputation and move from your shack into a town, and then into a castle where you become a court magician. Higher stakes, more options, more magic!

    Get creative with how elements combine and have long lasting or delayed effects!

  • Pokémon Snap + Gravity Falls

    Go take pictures of big foot, aliens, ghosts and loch ness. Each area will be swarming with those creatures but to pass to a new zone the pic has to be blurry, out of focus and foggy.

  • The Legally Different Bethesda Game Creation Game

    You are !Todd_Howard and have been tasked with making the best game ever. Allocate resources between the following points: Bug Fixing, Marketing, Writing, New Features, Re-re-re-releasing Skyrim, Shifting goals

    Can your next masterpiece be the most successful buggy feature-filled game ever?


    As for a game I'd actually love to make/collaborate in making, a FOSS variant of Earth Defense Force 5. EXPLOSIONS! GIANT MONSTERS! OVERPOWERED WEAPONS! EXPLOSIONS! RAZING CITIES! ALIEN ROBOTS! BLEEDING ALIENS! MORE EXPLOSIONS!

    • You can theoretically make a Bethesda-Game-Studios-style game with no Bethesda IP if you do it with OpenMW. Come to the light side, our website has no tracking cookies.

      • I last played and finished Morrowind with their version 0.45 I believe. I have also been thinking about learning it for actual gamedev, after seeing that Robowind demo.

        Though there's always Doom/Quake engines for that, too.

  • You know, I'm something of a failed game developer myself.

    The #1 thing I learned was: Set your sights low. Lower than you think you should have to. And then lower than that. And now take that and cut it in half. Got it? Okay, now, from that, figure out what you think you could get done in 2 weeks. And now imagine that you're 2 days in and someone told you you actually only have 1 week to finish completely. Pencils down, you can never work on this again. What would you focus on?

    If the design is only fun if there are heaps and heaps of content, hyper-realistic art, epic soundtrack, and intricately-tuned parameters, you're pretty much doomed to fail. It has to be fun even with one basic level, placeholder art, some sfxr audio clips, and wildly unbalanced stats.

    • Been there many times and know this pain personally so well. I have been game developing as a hobby for around 4 years now and every single time I make a game I set my expectations way too high, start working on the difficult tasks until I eventually burn out and stop. So I don't really have any finished games in the past 4 years, but have couple dozen prototypes instead. But every time I learn something new from them, so that's a plus.

      This time I plan to do it differently and will not give up until I make something fun and playable

  • I dunno if shitpost or not but I'd love to contribute to the soundtrack of this masterpiece 196 game!

    • This is not in fact a shitpost! I'm really planning on making a game from the top suggestion from the comments! And if you wanna help it'll be greatly appreciated, because making music is my weakest skill out of my skill set

  • Meh, still a better greenlight process than most major publishers.

  • "Save the Lemmyverse" - a game where you are a lemming and each level is one Lemmy community, with insider memes and problems unique to that community which you need to fix. It has dialogue-based sequences where you need to investigate what's wrong with the community, and then a random minigame to finish each level.

    There are shops where you can spend upvotes to buy stuff.

    There are collectible memes scattered around the game and you can post them to c/196 to gain upvote currency.
    If you accidentally visit without posting anything new, you lose currency.

    I could go on and on with this :D

  • a game where you have to pack your own bag of groceries at a self checkout kiosk without making the scale error out and avoiding direct confrontation with the attendant. and maybe bonus points for ringing up produce as cheaper alternatives.

  • A game where you kill mobs of people and your power is demonstrated by transitioning into a girl and you start glowing. Think 2003 muave Gears of War but then as you spill blood, transition into a kind of Sailor Moon/Bayonetta kind of girl.

214 comments