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Video game actors speak out after union announces AI voice deal

According to SAG AFTRA, the deal will “enable Replica to engage SAG-AFTRA members under a fair, ethical agreement to safely create and license a digital replica of their voice. Licensed voices can be used in video game development and other interactive media projects from pre-production to final release.”

The deal reportedly includes minimum terms and the requirement for performers’ consent to use their voice for AI.

However, several prominent video game voice actors were quick to respond on X, specifically to a portion of the statement which claims the deal was approved by “affected members of the union’s voiceover performer community.”

Apex Legends voice actor Erika Ishii wrote: “Approved by… WHO exactly?? Was any one of the ‘affected members’ who signed off on this a working voice actor?”

72 comments
  • This is the one career I wanted to do something in. I started voice acting years ago.

    Honestly just seems so pointless lately. Half the time voice over artists are not even recognized or even paid a decent amount. Now they wanna just copy and paste our voice.

    I'm tired.

    • Even the recognized ones don't get paid well. Weird that SAG would sign off on this so easily when SAG actors and writers striked for months with AI being a big part of the issue.

      • Because voice actors are not considered real actors by SAG-AFTRA. Despite the fact that doing voice over work is typically far more grueling than being in front of a camera. I've never met a VOA who wasn't looked down on by other SAG members. Even by fucking extras. "You just stand in a booth and read lines."

    • I've done voice acting before, and honestly, you're right on the money.
      So many people don't even notice if the voice work in a piece of media is good/bad.
      Playing one game, several of the main characters sound like they were recorded in completely different rooms.
      And I'm sat here like a mug with a deadened setup, wondering why I bothered.

      When that little detail is paid, I can see games absolutely jumping on the machine generated bandwagon.

      • I've been trying to figure out a deadened set up for a while. My closet isn't big enough as a gay man, no. I'm not going back in. I need one of those lil curtain thingies that create a dead space.

        But yeah I agree. Resident Evil 4 killed me for that. So many of the characters sounded amazing and then Ada just stuck out like a sore thumb. I don't mean because of a poor performance or anything either. I wasn't totally happy with it but I blame the game director for that, not her for doing what they asked of her. But everyone else was done in a professional set up and her quality is NOTICABLE different. It fucked up the entire DLC for me and I haven't been able to really enjoy it.

        Doing voice acting and then hearing all the ways people mess up in stuff is astounding. Not that I don't, mind you. I'm not perfect. But my god do you notice all the major errors in every game out there once you start working a bit in the field.

    • Wish there were a way for you to post examples without doxxing yourself. Ah well!

      • I occasionally record readings and narrations of dumb things on Mastodon but they're usually just super quick. Like so quick that I don't even bother fucking with noise reduction or anything. Just get bored and go "I LIEK THIS POEM"

  • I feel like this is really a consequence of what many called the "bad deal" the SAG/AFTRA merger was years ago. When the union can effectively exclude you from the bargaining process and arbitrate you to it, what's the point? They're behaving like a cartel, and not like a union. This is not praxis, brothers and sisters!

  • This solution shouldn't be that hard, just create an AI model for every individual "voice" or character and then license it for use or receive royalties on it.

    They'll probably use it as filler for side dialogue and then have the VA do all the main lines to really nail the human presence, since AI isn't as good at emotional inflection.

    • Honestly this would be a good method. Limit AI voice acting to only single use NPC such as Town folk when you visit a town and then have like shopkeepers or party members or the main character actual voice. You aren't expecting much out of those temporary characters anyway so them having weird Oddity voices isn't going to be super jarring for the environment. Plus it will help you as the player realize which characters are supposed to be part of the story and which ones are there for just Scenic effect

      • I mean even main characters could have AI generated dialogue, you have the VA do the voice until there is enough sampling data to train a model on, and then you can use that for any small or side content.

        Then just have that characters AI model be owned by the actor and use of the voice gives them royalties for it. Then you can supplement actual lines with generated banter, etc. While still giving the VA compensation for their voice and likeness.

72 comments