Just a quick question, why? Is it because Take2 or Rockstar will come after anyone that they think copied their code, or are there a lot of bad practices used in GTA5's code?
Because even the possibility that you implemented somebody else’s proprietary code from memory or inspiration opens up a lot of legal issues.
And while you may win there’s no winners when you or your employer has to pay your side of legal fees. It’s best to just avoid it to make that process easier.
Maybe we can finally end all the hopes for that UFO thing. The people who spent years on it deserve closure, even if it was just hints towards a cancelled DLC
Sorry for late response, one of the other commenters got it but if you didn’t look it up after you probably don’t know the scale of the search. There are a ton of Easter eggs and a few UFOs hanging around in the game, leading many to think there is a large scale mystery that can be solved. Also hard to describe the Easter eggs— there was a mural on a mountain, an ingame serial killer, a ghost and her daughter, a cult, ingame rumors of UFOs, an alien frozen in ice, three UFOs hovering and one crashed, and a lot more that I probably can’t remember.
So for years people scoured through the game and decompiled code hoping to find it. The search is actually vaguely still ongoing apparently, even after the leak since it takes time to parse through.
While there is still stuff undiscovered, it’s most likely that this was part of the cancelled single player DLCs. Which does suck because it was a genuinely interesting idea and it would’ve been cool if R* had managed to hide a real massive subplot in the game.
Not the best summary cause it’s been a while and I was never that invested, but it was pretty interesting in the first few years.
Are there any links floating around to download said code? The various tweets/articles seem to suggest it leaked in one Discord server, and nobody's providing a link to that Discord nor a mirror of the code.
I know there's nothing original about that but God damn I hate that a chat platform somehow became used to transfer info... We're overdue for a forum Renaissance.
Trying to compile well-documented github projects is a crap shoot half the time. iirc no one figured out how to compile even the Windows XP source code when it got leaked and it's long gone/no longer obtainable so no one can try. The chances of anything coming out of this that the average person will see are almost complete zero.
My experience with large projects is that the bigger they get, the more their build systems turn into large projects in their own right. Maintaining the build for something like Windows is probably many people's full-time job, so it's no surprise a bunch of amateurs with no docs couldn't do it.
I agree generally. Here lately I've taken the plunge and compiled everything from source (Linux). While tricky on some, (dependencies mostly), the outcome is unusually stable. More stable than expected.
Does this mean we're not going to see community enhanced version of GTAV? I thought the game was disappointing when compared to GTA:SA. The world feels empty and the campaign is too short.
Unlikely, unless the source code for the anti-cheat system and the server have been leaked as well.
The source code for just the game isn't really going to help cheaters. Cheater makers typically don't care about the code, they'd look at either altering the game files, and/or the memory space where the game variables are stored. Having access to the source doesn't really help with that (well it may help them understand the compiled binaries a bit better, assuming they don't know them inside-out already - we're talking about a 10 year old game here).
But it may help modders for making mods and stuff. These mods may or may not be detected by the anti-cheat system though.
If Rockstar coded the game properly, the server won't allow the client to connect if any of the files have been modified, or if the anti-cheat system is spooked/borked. So assuming that's the case, any mods that may come out of this would be for offline gaming.
TL;DR: There's nothing the worry about, online gaming (against randoms) will continue to suck as usual, best to stick to offline play or playing with/against a trusted friend circle.
Wow. I used to use a sector editor on floppy disks to cheat on games way back in the eighties by looking for player stats and abilities and whatnot. I had no idea that modern day cheating would be so similar to the rudimentary stuff I was doing nearly forty years ago.
I agree. Most points of entry are usually via injection, and you need to maneuver around the anti-cheat defense. Once the game code isn't in parity with the server, it's also likely to be rejected; this leak is likely older anyway, so probably a non-issue since it's not feature complete at this point.
It may help identify new points of entry for injection, but that'll likely get patched once exploited.
Yeah I love it. It makes some gameplay changes though. Regardless, I can't wait until the RA2 mod is done. If someone gets Mental Omega running in it then I'll lose my marbles
amazing to me that open source games usually sputter out quickly, yet communities will dissemble, reassemble and polish and finish games from established IPs
It's not just GTA V, there's also references to Bully 2, and Rockstar has been all hands on deck for their open world mega games since V blew up, last month a former employee talked about how Agent was cancelled for being a distraction from GTA.