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God of War Creator Is Unhappy With New Games and Kratos' Story

comicbook.com /gaming/news/god-of-war-creator-david-jaffe-unhappy-kratos-story/

Despite being nominated for numerous awards and even winning Game of the Year in 2018, the creator of God of War, David Jaffe, is not a huge fan of the new direction the series has gone in. Jaffe himself hasn't worked on these new God of War games, but thinks that they're not staying true to the spirit of the character and the franchise. The creator noted that if developers want to pour their life experiences into their work, they should do it with new IPs and characters.

113 comments
  • I kinda wish the article has expanded on what he said, if anything. Does he still think they are well made games even if he doesn't like the direction?

    Like, I don't like the new Zelda games, I don't think they have stayed true to the original Zelda (not you Zelda II) games. That said, I cannot deny that a lot of care and polish went into them, I just don't like the direction.

    Sure, the new God of War games are not the original avatar-of-rage Kratos but they are still exceptional games.

  • I mean, I too would be unhappy with the new games' stories. They're not very good stories overall.

    But, they're better than the vast majority of video game plots, because that's a low bar.

    Still, Jaffe seems to imply the old stories in GoW were any better, when they were pure drivel. I might still be very underwhelmed by the story in the two new God of War's, but I at least like that they're trying (even if I think the direction of relying heavily on animation and visual flair is the wrong one, as far as telling good stories goes).

  • His tone, the way he mocks other creators, comes off as (for lack of a better term) developmentally stunted. I understand if you disagree with the product because your vision is different, but the way he expresses it is so reductive that it's hard to see his points as valid beyond his feelings.

    With that being said, It's been awhile since I've seen David Jaffe and he's kinda got a "We've got Dan Harmon at home" vibe about him now.

  • meh. I played the first and second I think. I can't believe its still going. Its a pretty limited story to think of as a franchise.

  • I've always loved god of war. Chains of Olympus being my favourite one. And I still love the new ones both gameplay and story wise. I really like kratos as a character and I like the story of him finally having time to reflect on his actions in the original series and trying to better himself afterwards.

  • I only ever played the first 2 until I got a PS5 that came with Ragnarok.

    They're not even the same game anymore. The originals were more akin to Devil May Cry while Ragnarok felt like it could have been an Assassin's Creed game.

    I can't say much for the story since I haven't gone very far in Ragnarok (and only beat 1 and 2 back in the day so my memory on details is a bit hazy) but the game play is definitely a lot different than it started.

  • He's not wrong, do new stuff, too many remakes and remasters nowadays.

  • His public presentation skills could get better, but I agree and support the essence of the idea. An art piece has an idea, a form, an ethos, and a character has a personality and is driven by specific world visions. To take an art piece, and just sh*t on the original spirit and forms to produce a derivative piece that fits someone else's vision while also using the familiarity to market it better is just cynical. Corporate media is just too cynical and hypocritical to not do exactly that: twist a art piece again and again to get better market outcomes.

    He is right. God of War was created as a violent dynamical hack and slash with a Greek tragedy as background . It is not shallow, revenge stories after tragical events are a common trope. Kratos was a Greek tragic revengeful character that had a purpose and a vision , and he fulfilled his destiny. End of story. Call it pro revenge or whatever, its the spirit of the work.

    The absurd was the newer artists not caring at all about fidelity or having the courage to create something new. Want to continue god of war ? Don't disrespect the original character and spirit and mechanic of the game, build upon it. Maybe a hack and slash about a Japanese kratos battling against shinto gods. Want to create a story with the opposite message, a completely different character and completely different gameplay ? Create a new game, new characters, and be happy.

    I already find it hard to swallow when the original artist itself radically shifts the art piece, like what happened with Dragon Ball (compare the first episodes or chapters with Dragon Ball Z, and tell me its the same thing, its not). To see corporations being cynical about art, and being praised for it is even worse.

113 comments