Against the Storm Review - An Ambient Roguelite City Builder
Against the Storm Review - An Ambient Roguelite City Builder

Against the Storm Review - An Ambient Roguelite City Builder

Against the Storm Review - An Ambient Roguelite City Builder
Against the Storm Review - An Ambient Roguelite City Builder
This game is so freaking good.
But beyond that, the devs are so freaking attentive. This is one of the few developer teams that truly felt like they were making a game alongside the audience.
I picked this game up a while ago but haven't found the time to play it yet. Guess I'll have to bump it up in priority...
Ah yes, a city builder, which is a genre pretty much opposite to the original Rogue, but make it like a lite version of Rogue. 🙃
I mean, I don't really care. Words change meanings. But this one does hurt my brain quite a bit, trying to understand which parts of the Rogue formula they kept...
while I agree it might be hard to make, the two genres are not mutually exclusive
I'm not saying they're mutually exclusive, I just find it tricky to draw information from that.
For example, I correctly assumed this to not be akin to Dungeon Keeper, which would be a city builder like Rogue in the sense of it being a dungeon crawler.
But at the same, I guess, I assume Against the Storm would have procedural map generation like Rogue did, even though I don't really consider that typical for city builders.
And yeah, this fuzziness of the term 'roguelite' means I don't really know how much city builder to expect...