While quest users can already play steam games using Oculus Link/AirLink or VirtualDesktop (which is a paid app), not having to use metas desktop app sounds like a win to me.
I am also hoping this will finally be an easy way to stream VR games using a Linux system?
I have a Quest 3 and tried the Steam link app out last night. It works excellently. It is amazing to not have to run Meta's horrible and janky desktop app that uses up 2gb of video RAM just at idle.
Do you need a Facebook account to use the Quest 3 exclusively through Steam Link? If not, I might actually get one and see if I can put the headset in a DMZ or something so it can only talk to my local Steam games.
I don't trust Meta at all, but maybe this could work.
Okay, so I factory reset the thing, and to use the headset at all, the setup requires that you have to log in with at least a Meta account (only an email address needed, no Facebook), and you have to pair it with an app on your phone that controls things like developer mode. There's no way around it, the first thing you are greeted with in the headset is a pairing code for the app, and you need the app to make the headset work afaict. I didn't investigate if there's a desktop app or web app.
Side note, apparently developer mode now requires a phone number or credit card attached to the account. Maybe a vanilla visa could work, not sure. I've already bought stuff through the quest store, so enabling developer mode was just a click for me. I used developer mode to install sidequest just now to see what it's about, but neither it nor developer mode are needed for Steam link.
Mayyybe you could make a Meta account with an email address made just for the headset, maybe run the Android app in an emulator, but that would be a bit of a hassle imo. I suppose you could isolate the headset into a subnet, or it's own SSID if you've got the gear for that, and keep it quarantined most of the time and just let it reach out here and there for updates, but who knows if it blurts out any collected telemetry while it gets the update. You may not have to let it out for updates at all however; when I booted into factory reset there was a "sideload updates" option, so maybe you could update it manually offline.
Honestly, as good as this headset is for the price, if I were concerned with absolute privacy, I would just cough up the dough for a competitors OLED unit. I could spend all of the hours I was frigging around with the headset doing OT at work instead, and just use that money to get something better without the pain and hassle. I get that's not an option for everyone though.
Perhaps as an affordable compromise, if you don't mind temporarily leaking a little data to Meta one time, you could do the normal setup but with an email just for the unit, install the app for 5 minutes on an old phone or tablet without a SIM for the setup, get Steam link on the headset, uninstall the app on the phone, and drop the headset into whatever Wi-Fi isolation you can conjure up. Maybe an isolated SSID or even easier, an affordable 5g router dedicated just to VR.
I don't trust Meta either, but I gotta admit, it actually feels kinda neat to experience their $30 billion dollar metaverse disaster first hand while it's still around to look at. For the record, the only protection I did was make a Meta account. I don't use Facebook.
I wonder how this compares, performance wise to virtual desktop. Would be amazing if the performance was similar between the two. Anything to not have to use the oculus desktop app that feels abandoned at this point too.
I wonder why not for the original Quest, other than Murphy's Law because that's what I have. Would love to get the APK and side-load it to test, but haven't found it.
as far as I know, OG Quest support has been fully deprecated with an update very early this year.
I believe it is no longer possible for developers to release new software builds compatible with the OG quest's API level, so even if Valve wanted to support it, they couldn't
While technically this is a maybe, in practice you really don't want both the source and the receiver to be on wifi because you have to wait for the deck to send a wifi packet to the router before listening for the same packet from the router to the quest (yes this is a bit backwards but it is how we do wifi), everytime.
A deck on an Ethernet adapter os probably gonna work better, but you still have the problem that currently VR on Linux is extremely hit-or-miss. I have a windows install on a separate disk specifically for VR purposes on my main computer.
Also it's possible to use a usb-c to usb-c cable and setup network over USB, which would be faster that having the oculus on wifi, and still be fully portable since you can strap the deck to your body somewhere.