Finding the limits of video compression technology
Finding the limits of video compression technology
Finding the limits of video compression technology
As a photography nerd, I feel it's my duty to point out the vintage camera on the right has a higher resolution than even the imax camera on the left. Much lower frame rate and a lot more processing delay, but better image quality.
Got to wait for those modders who make those AI upscaled texture packs.
Even without texture packs, just cranking all settings to the max on a very old game does this.
If you donât see the enemies, some parts of System Shock 2 look really neat if you render it at the highest resolution possible.
If there are any developers reading this, please do your cutscenes in-engine. It always ages better.
Cutscenes even in modern games they just almost never get them right. Playing a game on 2160p @ 120Hz and it shows a 1080p @ 30fps video. And it wouldn't bother me half as much if the video played well, but there's almost always a stutter and that is infuriating. Many times it feels like there's a baked-in stutter in the raw video file and they just ignored it.
Dude I'm playing Brood War remastered, and omg the cinematics crack me up after the crisp new graphics.