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Bungie CEO Claims Layoffs Were Due to Destiny 2 Underperformance - IGN

In an internal town hall meeting addressing a Monday round of layoffs that impacted multiple departments, Bungie CEO Pete Parsons allegedly told remaining employees that the company had kept “the right people” to continue work on Destiny 2.

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  • Now I will say that a game company maybe doesn't need 1100 employees. That's just intuitively oversized, at least to me.

    That being said, I cannot imagine a substantial amount of money, that could trivially uphold those jobs, is being wasted on middle management positions which will not be part of these layoffs (of course, they never are), bonuses and C-suite yachts. Plus, the company had no game release sind 2017, maybe not performing too well financially is, well, expected? That is, certainly the wise CEO put significant sums of money from the highly successful early years of Destiny 2 aside to easily cushion the leaner years later instead of blowing it all on cocaine and hookers, right? Otherwise, why would someone keep that management around that cannot even do something as simple as cushioning money? Right? 😑

    I hate how this never affects the people who are actually responsible for the losses. You never get the C's sued to take the bonuses back they got blown up their arses. You never get all the excessive layers of middle management removed. No, they always let go of the actual workers, who could do fuck all to prevent it to begin with.

  • What’s new this season? Another grind fest and a mission you have to run hundreds of times, just like last season? Man it never gets old does it?

  • Despite what others are saying, the game is fine (at least compared to its previous state/status)... They've made a lot of changes to improve the onboarding experience and remove pain points. They've made things less grindy and more engaging every expansion.

    The last DLC just had kind of a meh story to it, "the discovery of strand." The environment they used also wasn't all that pretty or interesting. It wasn't snow, it wasn't a swamp, it was a minimalistic city-scape with some canyons.

    That, plus increased pricing and over dramatization of the loss of the red war and foresaken content (which wasn't even that good compared to the new stuff mind you -- it was extremely short and grindy) has almost definitely caused the profit loss.

    Not to mention, playlist activities still feel bland... Implement map voting and modifier voting, and make a higher difficulty playlist for PvE content. I swear once you're caught up, it's either stomp over everything in the same 5 maps over and over, or face the exact same somewhat challenging (or extremely challenging) encounter over and over for an entire week. They have all this content they could open up to high end rewards and mutators, but they don't.

  • So it sounds like the developers had a better bead on why D2 has been losing numbers and there's no way for them to provide feedback. And as a result, they were probably tied into the layoffs. Talk about some obvious mismanagement. The wrong person was laid off.

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