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Worker Placement Recommendations

I was putting my collection back together after redecorating over the weekend and noticed a distinct lack of worker placement games in my collection!

We've played (and enjoyed!) Architects of the West Kingdom and Tiny Epic Dinosaurs in the past, but both belong to a friends collection and don't want to overlap with them.

What worker placement games do you own and enjoy?

42 comments
  • 15 years later and I still play the Agricola Solo Campaign regularly. Just having the cards at the beginning rather than drawing them randomly mid game makes it feel more like a puzzle or planning the optimal video game speed run route.

  • Depicts all the great games provided by others, I still love the simple not-that-worker placement rule of Agricola, yet the depth it has.

    • A Feast for Odin and/or Fields of Arle to get that Uwe in. Both are really good with different trade-offs.
    • Lorenzo il Magnifico for a really cool dice worker and tableau building experience
    • Everdell is another taken on worker-placement driven tableau building. Lorenzo is a more interesting game but Everdell's charm makes up for some of that
    • Rajas of the Ganges a worker placement game with dice as currency and the cool two-sided score track that Ark Nova uses now too
    • Caylus 1303 is a rework of an early worker placement game that somehow still feels very fresh and unique. (I'd go for with the 1303 version unless you already have an attachment to the original)
    • Lost Ruins of Arnak and/or Dune Imperium for worker placement combined with deckbuilding. These two are often compared but IMO they are different enough that both are worth getting, especially if you take expansions into account.
    • Targi and/or Micro Dojo for small box worker placement for 2
    • Tzolk'in for the cogwheels! A "gimmick" that actually works really well
    • Istanbul for the really cool grid movement based action selection
  • 15 years later and I still play the Agricola Solo Campaign regularly. Just having the cards at the beginning rather than drawing them randomly mid game makes it feel more like a puzzle or planning the optimal video game speed run route.

  • 15 years later and I still play the Agricola Solo Campaign regularly. Just having the cards at the beginning rather than drawing them randomly mid game makes it feel more like a puzzle or planning the optimal video game speed run route.

42 comments