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AITAH for pirating games before buying them?

Nowadays, the absolute vast majority of games that I play are shit tbh.

This is why I pirate games first to try them out. I wanna be very clear that if I think a game is good I buy it, no questions asked.

However, since most games don't have demos or trials, I don't want to feel like I've wasted money so I look to piracy so that I can try them out before making a purchase.

AITAH?

100 comments
  • No. Intellectual property is not real, so nothing is being stolen by you.

    If it's a small developer, and you like the game, make sure to support them if you can. If it's a mega studio, don't feel bad about not paying anything.

    That's my personal policy at least.

    • Intellectual property is not real?

      So unless I make something physical I am not making anything real? So all my work up to the point of a plant being actually built is not real?

      Doing anything on a PC or smartphone is not real.

      Inventing a train of thought that cures every known desease and mental illness is simply not real - because you can't touch it. This is the equivalent of dark ages church logic.

      • You are being intentionally obtuse. It's not that the thing itself literally does not exist at all, it's that the ownership of ideas is not real. When you steal a physical item the original owner is deprived of that item. When you copy an idea the original "owner" still has access to it.

      • The results of your ideas are real, the outcomes and impacts are real. The mental labor you do is valuable, but none of it is "property."

        If your thoughts and ideas and concepts are property that can be stolen, then please explain how you can be deprived of them.

        Thinking hard about something is labor, but it's not property, it can't possibly be property, because it lacks all of the aspects typically required to define property.

    • I used to think this way, then I realized physical property is not real either. Both are defined by the state, recorded on paper somewhere, and protected by force.

      Just because you can actually physically go to my property does not change the fact that it is only my property because I have a deed.

      I'm still not sure how to feel about IP but I'm less dismissive of it for now.

    • Your ethics are on point.

    • If intellectual property is not real, then why do you support the idea of paying small developers instead of large developers? Their intellectual property is just as fake as large studios, right?

      I really wish pirates were more honest with themselves. Just admit that you're taking something that doesn't belong to you and own it. I pirate content all the time, but I don't do the mental gymnastics to justify it. Just admit that you stole something and that you don't care, it's not that hard. I have an old PC in my closet that has about 200 movies and a bunch of cracked games on it that I've pirated over the years, and I don't care that I stole them. The Robin Hood complex some pirates have is just weird, imo. You're not sticking it to The Man; The Man is still bankrolling more per week than the team who made the content you stole is making in a year, regardless of your seed ratio.

      By the way, large studios also have developers who rely on their jobs to put food on the table, just like the small studios. If you think anybody at EA aside from the C-Suite execs are significantly richer than the average indie dev, you'd be mistaken. Next time you're playing a pirated AAA game, look at your character; the guy who spent several weeks of his life sculpting and rigging that model is probably just as concerned about paying his rent on time as you are.

      By the way, this isn't entirely directed at you, specifically. Just my thoughts on the general attitude I see in a lot of piracy communities lately.

      • Just admit that you stole something and that you don't care, it's not that hard.

        You are not wrong, but maybe just a bit of perspective:

        In my city, you can go to the public library, borrow a DVD, take it home, watch it. 100% legal. 100% free. No library membership fees. And they have multiple copies of most DVDs, so it's not like it's some lottery to use the service.

        It feels a lot like downloading a movie without paying anyone to watch it. The only difference is you gotta go outside. Oh, and no guilt tripping.

        Anyway, what's my point? Well piracy is only illegal because some people (not everyone) decided that everyone is going to pay an equal, but not necessarily an equitable, share to fund the development of said IP (unless you have a library in your area to counter this, partially). Worse, that everyone will keep paying a very small group of people money we'll after the development of said IP has been paid off. Even worse, that small group of people will use their profits to corrupt the legal system to ensure that that protectionism continues to serve their benefit, not others... Point being, you can pirate, and care... care a lot.

        Victims are created when piracy affects small production houses struggling to make ends meet. Victims are created of everyone else when the law is abused beyond it's original purpose to squeeze consumers.

        So you too should be honest and not call it theft. Piracy is piracy, good or bad. To compare it to the crime of theft is to perpetuate the marketing of those to stand from a black and white view on the matter.

      • It's not mental gymnastics. Why is it so hard to believe that people genuinely don't believe in intellectual property? It has nothing to do with "sticking it to the man." I just do not believe in IP, full stop.

        And piracy is not stealing, it is making a copy. When you steal a physical item the original owner is deprived of that item. When you copy something the original "owner" still has access to it.

        Not everyone thinks the same way you do. In fact you sound like a terrible person if you genuinely believe that what you're doing is wrong but you're doing it anyway.

      • It's the same with FOSS. IP is just as fake as physical private property, but that doesn't mean we can't pay people for their labour.

        If I find a really useful open-source licensed app developed by one or two people as a hobby, and they have a donation link in their repo, I might send them something.

        If it's a really useful open-source licensed app developed by some corporation, there's no way I'm giving them money. The company has invested in developing the app as open source; they chose to (or were forced to by virtue of open source dependencies) make it public. The devs were already paid by the company. Whether the company takes in enough revenue by other means to pay for this open source project isn't my problem.

  • I pirated more in the past than I do now. Big difference is that I can now afford it to pay for games.

    Currently I'm more a retro games pirate. Older games are pretty much harmless to pirate.

    You pirate with the intention to buy. IMO you're one of the best possible pirates. A lot of people might never purchase a game unless it's really necessary for online play or something.

    • I love supporting good games and awesome studios. What I don't like it getting screwed because screenshots and trailers look cool and they game turn out to be shit and still cost me $50.

      • You've got to use reviews and video content. Get really acquainted with a few reviewers and what games they really like, what they don't, and their general mindset. Even if a reviewer doesn't like a game, if you understand their taste and preferences you can even tell when you might like it. Cross reference with general public opinion, or perhaps the development history of the studio and if you've played and enjoyed their previous games.

        But basing anything off ONLY screenshots and trailers is a horrible trap and piracy isn't the exclusive way to find that out.

    • Retro games are also widely unavailable, and often times when they are available, it's only on a subscription service for a machine that I don't want to play them on. Imagine instead if these companies steered into what their customers actually want. That would sure be nice.

  • I'm the firm believer of piracy is a service issue. Lot of time that piracy is rampant, it's almost always due to accessibility issue, mainly cost in country with weaker currency. A $60 game will cost me about 15 days of food, that's inaccessible for a lot of people in my country and frankly hard to justify, and if there's not even an option for localisation of the price, whether people pirate or not, they basically leaving money on the table.

    Steam used to be cool because everyone follow the sane pricing suggestion, but nowadays publisher decided to earn less money by charging more for their mediocre game, and then blame piracy for the lackluster earning.

    I don't pirate myself, i have very less time to game nowadays, but i don't think piracy is an ass move, especially when cracked version run better than paid version due to stupid drm.

  • Genuine question, is enaulating older systems, with ROMs/ISOs you get off the Internet, considered piracy? No current systems, only older ones. Newest one is PS3. Is this piracy?

    Edit: ok, thank you, everyone. I emulate very old games because it's a nostalgia thing. Games I played when I was very young and I wanted to play them again. I don't emulate anything new as I have a huge collection of physical copies of games I played on newer systems like the PS4.

    • It is supposed to be, technically. IIRC, you're supposed to copy your own stuff - such as BIOS and ISOs - rather than download others, which is why things like PCSX2 doesn't natively come with a BIOS.

    • Technically yes. But if the games are no longer even being sold I'd argue that it's perfectly fine to do it anyway.

    • Yes it's piracy. And it's likely illegal depending on your country. But I don't think it's unethical.

    • I personally don't think so. You're free to do what ever you want with any system that is obsolete and not supported.

  • Yes you are an "asshole" for stealing but also fuck these companies are so shit you shouldn't care.

    In a pure ethical debate its wrong but on a practical level I think its fine. Steam has a 2hr no questions asked refund policy which I feel is reasonable and so I don't pirate unless I want to play a game and not compensate the people who made it.

  • You're an asshole for paying industry execs to be vampires after you see they've managed to narrowly evade the enshittification of their studio.

    • You might want to remember that there are also working grunts in that food chain. They already got paid to make the game, yes, but that was in the expectation of profit. If the game crashes, those execs will look for scapegoats.

      Buying games feeds the vampires, but also the devs (even if only in scraps). In our current world, there's not a whole lot of options outside of "only buy indie games" to both support developers and avoid filling the pockets of execs and investors.

      A few people pirating games instead of paying for them isn't a big deal, but it eventually turns into a "tragedy of the commons" issue like other forms of theft. Either the suppliers won't be able to stay in business or they'll work out ever more comprehensive (and invasive) prevention mechanisms. Remember when games were just the program on the disk and you didn't need keys and an online connection to activate your copy?

      • but also the devs (even if only in scraps)

        If you're buying games that are more than 3 months old, they do not. Bonuses are given for metacritic scores and launch quarter sales. They're never given royalties.

        there’s not a whole lot of options outside of “only buy indie games” to both support developers and avoid filling the pockets of execs and investors.

        What's wrong with telling people to buy indie games and pirate anything made at the directive of blood-sucking vampires?

        Remember when games were just the program on the disk and you didn’t need keys and an online connection to activate your copy?

        Remember when games were just some free software on Usenet that someone made because they thought it'd be cool, and shared because they were proud of it?

100 comments