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Halo Infinite lost 98% of its players on Steam since release

The 343 Industries shooter exclusive to PC and Xbox consoles is at its worst on the Valve platform with a considerable drop in players compared to its premiere.

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  • There's a lot going on around Infinite and Halo/343 as a whole that makes titles and articles like these really difficult to understand and have an honest discussion around. Even though not many people play on Steam, there are other ways to play it on PC and Infinite is still the 6th-most played game on Gamepass, with it still being relatively popular on its main platform - Xbox. At the same time, though, there are some long-standing and glaring issues with 343's Halo, and it's not terribly surprising that Infinite didn't end up capturing and retaining the playerbase it maybe ought to have.

    On one side, people in the gaming community (and the Halo community) eat up articles that go "XYZ game is DEAD because-" as it allows some pretty easy grandstanding and attention (or over on reddit/twitter, imaginary internet points farming). For the most part, Infinite is in a pretty okay state in terms of content (after 1.5 years) and player levels, and an article like this one is easy rage-bait for people to interact with.

    On the other side, it's not terribly surprising that this happened. Before Infinite, I would argue that all of 343's games were resounding flops - not monetarily, they all sold well, but in terms of quickly diminishing playercounts, negative reactions from the community, meager launch content, or even flat-out not working (looking at the initial launch of MCC), 343 had yet to hit a homerun with Halo. The first few weeks of Infinite were great, but the cracks started to show quickly. Bugfixes were non-existent - such as when the BTB playlist broke in December and it took 2 months for 343 to fix it. Content delivery was also non-existent, the game shipping with very few modes and maps with the supposed 3-month seasons being delayed into being 6 to 9 months long, with the bulk of updates being for cosmetic content or modes that had been there on launch-day for other Halo titles. The challenge and cosmetic systems were explicitly frustrating and designed to be so, under the pretense of making people grind/play more, but which ended up having the exact opposite effect and drove players away. Shop and cosmetic prices were ludicrous, and there was no consistent stat or rank-tracking systems. No Forge. No custom games browser. Theater doesn't work. Etc. Etc. Etc. Etc.

    Even though Infinite is in a decent spot now and I find it fun to play, it's not surprising at all that the playerbase is at levels lower than it should be. No, Infinite or Halo aren't "dead," but 343 has done a good job at whittling down a titan of a franchise into a middling AA-level game that only the most die-hard fans care much about.

  • They kept breaking the game on steam deck every release to the point that I and many others stopped caring also battle passes and FOMO tactics... I play it occasionally but the story has always been the draw for me. Now they are just changing the story every game.

    Game play itself is OK but every game starting with halo 4 has had a terrible plot because they won't commit to a story.

    • This was my issue. I really enjoyed the campaign but I kept trying to play multiplayer on my Deck and it wouldn't work, or I would have to come up with some weird workaround and then it wouldn't work later.

    • I thought Halo 4 had a good story. They shouldn't have teased the Didact at the end if they weren't going to keep him in Halo 5.

      Halo 5's overall plot was a fine continuation of the Prometheans. Unfortunately 2/3 of the game was "follow John". But the Guardians were a cool stand-in for the rings and evil-Cortana was beyond formidable. It set up a lot of stuff to be epic in Halo 6.

      Halo Infinite was just poopy.

    • At least Infinite's battle pass system doesn't have FOMO, because paid battle passes don't expire, and you can buy old battle passes at any time. Starting with Season 2, battle passes give back enough credits to buy the next battle pass, which means you only need to buy 2 battle passes to have full access to every battle pass.

      All the FOMO is in the events (limited time mini battle passes) and weekly rewards.

      • Correct me if I'm wrong or if they've changed this. But don't you get a double experience (not sure the term they use) boost with the current battle pass? So, playing older battle passes without the current pass means slower progress.

        At least it's not locked out, but still crappy FOMO tactics.

  • I had fun with the campaign, the open world was a nice gimmicky addition, but it wasn't developed to its full potential. The plot... well, it is Halo, since 4 Halo became ''meh, good enough''.

    I've always disliked Halo multiplayer so idk how it differs with previous games.

  • i mean, it's a fine enough game. I don't know what people were expecting, Halo isn't a game that translates well to a free model so this was inevitable. I still play it sometimes because the guns feel good and it's easy to play with online friends.

  • I play on steam and have a blast still. It's a great feeling and playing game. It is extremely lacking in the earnable cosmetics and no firefight still. But everything else has been added granet should have been there from the start but here we are.

  • The big player battles still to this day have broken lobbies. You can't filter game mode in big player mode either. Which means if you don't care for slayer and you get thrust into a slayer match, too fucking bad. Matter of fact, don't leave or they'll temp ban you. Also, their netcode will kill you through walls as you turn a corner because fuck you.

    I put in at least two dozen hours into the multiplayer because there is a lot to love when things are going smoothly, it's just unbelievably unpolished for the amount of money sunk in. They seem to have no idea what the fuck matters to players in an online space, or at the very least don't care.

    They ruined Halo a decade ago, and it seems they are just gonna milk whatever shit gets stirred in until the franchise dies.

  • This is article is pretty much clickbait, as it doesn't count Gamepass players. However, I absolutely agree that the game had core issues which were completely bungled at launch, and prevented it from maintaining its player base. Chief amongst these were horrible desynch and the choice to remove collision, which made melee combat a game of whackamole - you'd literally smash a player with a hammer, and as you're smashing, they'd pass through you and hit you from behind. Trying to play competitively was an exercise in frustration, compounded by the lack of customization and microtransactions.

    It's a pity, because it's a beautiful game and the PVE open world was excellent (although limited in scope). If they ever reinstate collision and fix the desynch issues, I might play again, but after beating the campaign there was no reason to keep playing while the PVP was in such a poor state.

  • For what it's worth, I just started playing again and have no problem finding games. Most searches are near instant. I'm not Onyx level or anything so can't comment about how it is the higher you get.

  • I just wanted more PvE :( There is still nothing more to do at all once you have don the campaign, not even worthwhile cosmetics...

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