Truly an advancement
Truly an advancement
Truly an advancement
Man, it was really cool growing up with the evolution of graphics. Went from N64 to PS1, Xbox, and all the way through today. Every step of the way was awesome
I completely agree. I think the 360 era was the last time it felt like there was a huge jump in graphics. Everything since then seems to just be a slow drip of improvements.
Iām not saying thing arenāt amazing these days, but ps4 vs ps5 isnāt as different as ps1 to ps2 was.
I play games since the 8-bit era.
The last time I was amazed by graphics was when playing GTA V on my PS3 around 10 years ago.
It felt like a next gen game on a last gen console (because it was).
Everything since then has only seen gradual change it seems.
Looking back, there were definite jumps between generations, but at the time it definitely felt gradual after xbox->360/PS2->PS3. The jump to Xbox/PS2 was incredible at the time
I went from PS3 to late-stage PS4 (think TLOU2). You can't convince me that wasn't a pretty big jump between one generation.
Went from N64 to PS1
Other way round, non?
PS1 definitely had the better graphics
I think the next ten or so years will be about graphics and the scale of maps.. I imagine a pirate game where we can sail around the the whole damn world..
Oh and the waves look really frothy and cool
I started playing video games on a Coleco/ADAM computer. You're damned right the PS1 had mind-boggling graphics.
I remember playing Twisted Metal on the PS1 and thinking that those graphics would just never be beat. They were so realistic!
I remember being a square with an arrow sticking out of it trying to kill dragons.
Hell, I remember being lost in a maze of twisty little passages, all alike.
I have found my people!
My version is seeing the first cutscene in Resident Evil 2 and somehow convincing myself it looked indistinguishable from live action. I also remember being very impressed with Aladdin on the Sega Genesis (I had only ever seen NES games until that point)
Aladdin (and also Lion King) on Genesis / SNES had some ultra-smooth animation compared to anything we'd seen before!
I was really blown away by Goldeneye on the N64, too. The fact that they got blood on them in the spot you shot them and would grab the wounded spot as they collapsed was immensely impressive at the time.
Have you seen the live-action tv show?
There's a live-action TV show?!
That show was way better than it had any business being.
At that time simply seeing skeletons made out of polygons was mind-boggling enough.
My mind has been boggled. Doot doot.
Yeah, wait until you are 40 and kids are making this same statement about video games from today.
We already achieved photorealistic rendering a decade ago, and we can do it in real time now. Graphics aren't going to get much better any more. This is why 1) a wider variety of art styles has become popular, and 2) people clamor about VR being the "next step".
Lighting still has a ways to go. We got very good at faking lighting to look super realistic, but there's always improvements to be made.
To me, the best part about raytracing is that it doesn't rely on what's being rendered, you can see realistic reflections of what's behind you
Difference is we can all tell there's a difference in graphics and can laugh about it. In 40 years who knows. Graphics already look so good now there's only so much further they can go
I think "full-dive" VR (think the matrix or ready player one) in 40 years might be possible with the right breakthroughs in neuroscience. I hope I live to see the day, that tech will change the way we live big time...
"Ray tracing is truly mind boggling"
I, for one, am absolutely boggled right now
I distinctly remember doing a double take at the intense graphics of the SNES demonstrating Super Mario World at a display in a grocery store.
It's hard to imagine things like that not existing yet.
Mind boggling doesnāt necessarily mean good. May be they meant like effects so shit it boggles the mind
Must be great to be a young gamer these days. They'll never have to deal with the medium back when it had to make up for its lack of technical sophistication by hiring writers.
The Japan-only prequel to Earthbound was basically carried by its marketing. It wasn't a great game by any stretch of the imagination.
Big (empty) world with innovative (terrible) graphics, a challenging (unbalanced) combat system, an interesting (impossible to follow) story and packed full of content (grinding) that will keep you playing for hours (because you keep game-overing)