Skip Navigation
56 comments
  • If you look closely, you'll notice the Unity logo is constructed of 3 arrows, all pointing in the directions that their user base is going

    • This. Who in their right mind is going to develop their game using Unity after this? Their only revenue source from the point forward is going to be games already published.

  • So far the most popular games ive seen pushback from are Slay the Spire, Cult of the Lamb and Darkest Dungeon. Those games also have the benefit of dedicated fanbases. Those people will easily follow them.

    • Follow them where? They've made their games in unity. If unity sticks to its guns, those studios are fucked.

      Time to go open source. Godot, etc. But, that could take a LONG time to rewrite.

      I feel for them.

      • Slay the Spire in their statement specifically said theyre looking into other engines. I meant that if said games were ported the audiences would follow.

        They didn't say it but I'd assume for Spire they're looking at Godot.

        Honestly wouldn't be surprised if we see developers make tools to more easily port over games to Godot from Unity.

      • I swear Cult of the Lamb said their goods delete it come Jan 1st.

  • This is the best summary I could come up with:


    “As a course of immediate action, our collective of game development companies is forced to turn off all IronSource and Unity Ads monetization across our projects until these changes are reconsidered,” the letter read.

    Beyond monetary concerns, developers are also angry because the new pricing represents a breach of transparency Unity established with regards to its terms of service.

    The action caused outcry in the community, and in response, Unity reinstated Improbable’s license and committed to keeping users informed for future terms of service changes.

    According to an email reviewed by The Verge, a Unity representative acknowledged that the company’s ad monetization programs had been paused for an app and remarked that it was likely because of the new fees.

    “The new regulations from Unity will affect every project that doesn’t generate sufficient income per user,” said Nikita Guk, CEO of PR firm GIMZ, who organized the letter.

    “Pushing developers to either migrate to alternative game engines or place even greater emphasis on monetization, at the expense of creating immersive gameplay experience.”


    The original article contains 893 words, the summary contains 172 words. Saved 81%. I'm a bot and I'm open source!

56 comments