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Do you find the description Live Service Game off-putting?

Over the years, there've been various red flags in gaming, for me at least. Multi-media. Full-Motion Video. Day-One DLC. Microtransactions. The latest one is Live Service Game. I find the idea repulsive because it immediately tells me this is an online-required affair, even if it doesn't warrant it. There's no reason for some games to require an internet connection when the vast majority of activities they provide can be done in a single-player fashion. So I suspect Live Service Game to be less of a commitment to truly providing updated worthwhile content and more about DRM. Instead of imposing Denuvo or some other loathed 3rd party layer on your software, why not just require internet regardless of whether it brings value to customer?

What do you think about Live Service Games? Do you prefer them to traditional games that ship finished, with potential expansions and DLC to follow later?

52 comments
  • Very much so, because to me it openly announces that the game is centered in its design about something between:

    • Microtransactions
    • Extrinsic motivation
    • FOMO

    None of those are a good story, great characters, good world building or good intrinsic gameplay design. And they don't need to be for a live service game, but it also means it's inherently worse as a game than the same underlying idea not developed as a money squeeze service.

  • Live Service Game, the idea...I find unappealing and just plain skippable. Live Service Game, the phrase...is so much better than "Game as a Service."

    But hey, not every game/genre/delivery method is going to appeal to everybody. The industry is big enough to cater to multiple niches, even if some are much (much, much) bigger than others. I'm happy that people can find whatever game they like, and I can find my favorites as well. That doesn't make anybody more correct than the other.

  • After Destiny, yup. The term's become synonymous with "increasingly-higher wallet drain with increasingly diminished returns over time, and we're still gonna need a fully-staffed cosmetic shop and battle pass to get the last couple dollars we didn't hoover out of you with the season pass's cost".

  • I'm fine with it, if it's fun enough. I'm no gaming activist/snob.

    • I'm grateful for activists, particularly those with a focus on archiving gaming. That's another area where I think supporting Live Service Games might be shortsighted on the part of the consumer. By accepting it as a practice, ownership is ceded toward the publisher or creator. We're less owners and more renters when it comes to gaming property.

      I remember when I bought Street Fighter 2 for the SNES and realized, I no longer have to go to the arcade to play this game. I no longer have to submit an endless amount of quarters to play what I can play endlessly at home for a one-time fee. It was an amazing feeling. And with LSG it's like we're coming back around.

  • No and I think it's kind of silly that people find the mention of the term so upsetting. Content aside, I like multiplayer games. I've been playing them for years. The idea of a multiplayer game that gets content updates is nothing new. CoD (just one example) has been doing it since 2008 and I'm supposed to be upset with that now that the big chunks of content they release are free and it has a different term describing it?

    Like I said, just one example, but that's generally how it goes. And you're free to buy whatever cosmetics you want. Maybe it's because I've never been one for microtransactions and I don't feel like I'm missing out on anything because skins I'll probably never use are up for sale. Which is the flip side to more complete content packs being sold.

    Also, the idea that games are unfinished simply because they're offering more content is weird to me.

    • Multiplayer games are great. I think the upsetting part is that from the word Go, whether it warrants being a Live Service Game or not, it implies an expiration date and an online-only requirement. When I bought Overwatch, I never heard them describe it as a LSG. Maybe they did and it just didn't register. What I know though is that having bought 2 copies, one for PC and the other for PS4, I cannot play those games now and in their place is a reportedly substandard product (one I didn't pay for or ask for).

      So now I have this game which I loved and still played occasionally is gone because the publisher made a decision to expire it arbitrarily (read: to get people to pay them more money).

      Overwatch could've run on player driven servers. Much of this stuff can. That might only serve a few thousand or few hundred people 10 years after launch, but that's the right thing to do.

52 comments