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Star Citizen reaches $600 million raised but the game future is really worrying

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  • This is the best summary I could come up with:


    Those who want to get lost in its universe can explore at their leisure a wide variety of space stations, moons and planets of the Stanton System that are home to wildlife, large futuristic cities and that are as beautiful as they are dangerous in equal measure.

    In mid-May, Cloud Imperium Games released the Alpha patch build 3.18.0, the most complete and largest update that Star Citizen has received to date, with the intention of calming all those players who had been demanding news for the title for some time.

    Today, the relationship between the creators of Star Citizen and some of its patrons is so tense and unstable that there are those who do not hesitate to point out that the video game will never be completed and that it is a scam , while on the other side On the balance we can find players who still believe in the project and support it financially.

    The aforementioned former employee of Cloud Imperium Games has commented that the development studio has “incorrectly calculated its trajectory and the expenses” , in addition to the fact that managers should be somewhat more transparent with some decisions and that a significant amount of money has been wasted from project budget to purchase unnecessary items to decorate the company’s offices.

    Focusing again on aspects related to the budget, Ryden-55 has highlighted that both Star Citizen and Squadron 42 need a constant flow of money to stay afloat, although he has assured that in recent months income has decreased due to growing distrust of the users.

    However, in October, CitizenCon 2953 will take place in Los Angeles, California, a two-day hybrid conference – in-person and online – in which the Star Citizen development teams will gather to discuss their future plans for the title.


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  • With my usual metric of game enjoyment - hours of interesting playtime divided by price in $ - Star Citizen actually does rather well, for a $45 entry it's definitely generated way more hours of actual fun with friends than most $60+ games we've bought.
    It's definitely also generated lots of frustrating hours, but that's rang true for said $60+ games as well. I really wish there were more other games which do some of what it attempts.

    ED was fun, but me and every one of my friends who're into space stuff have all individually burnt out on that game due to the frankly insulting level of grind.
    NMS turns out to simply not be the gameplay we're after, so I have even less playtime in that than ED.
    So far, Space Engineers and Avorion have been doing the best in that regard, still hosting a 24/7 Avorion galaxy for us in fact.

    X4 has been collecting plenty of hours of playtime for me as well, but it's lack of any kind of meaningful multiplayer with friends does lessen the enjoyment somewhat.

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