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Bethesda says most of Starfield's 1000+ planets are dull on purpose because 'when the astronauts went to the moon, there was nothing there' but 'they certainly weren't bored'

Sure Todd, lol

253 comments
  • They thought they had a brilliant idea, but it's not. It's a classic. The space is beautiful, of course, but it's the interactions that make a game unique. No interaction, no party.

  • I've been enjoying Starfield - but the empty planets suck, especially without vehicles. The scanning thing is boring and dumb, worse than trying to get 100% on a NMS world. It's a shame that fast travel disconnects you from the space feel of the game, but it makes the rest of the game playable. I like the game overall, but they have definitely dropped the ball on space travel. In theory it'd be cool to come across different "dungeons" etc, as in Skyrim when wandering around, but doesn't happen in Starfield because you're generally not going to happen upon them. It's not interesting to drop down to random planets.

  • That maybe so, but if Earth had 1000 moons, we'd have likely gone to one with something interesting on it.

  • Why are they selling it as a fantasy action adventure game when it was a moon simulator all along.

253 comments