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Valve appear to be not willing to publish games with AI generated content

Valve quietly not publishing games that contain AI generated content if the submitters can't prove they own the rights to the assets the AI was trained on

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  • It just seems Valve wants to avoid the legal minefield that is AI art, so the stance they take is just not allowing such things until there is legal precedent and with the advancing field I imagine something will occur within the next 5-10 years (if not in the next year or so). We can question the ethics of AI art and the commercialization of it but things do get a bit murky when we try to shove AI art/AI generative tools into a singular box. It would be like I insinuate that a selfie portrait is in any way comparable to a higher forms of photography like the "Saigon Execution", it would be downright insulting to have a photo that embodied many people's feelings of the Vietnam war in such a macabre photo to someone doing fucking duck lips at a black mirror for updoots or what the fuck ever people do selfies for. It seems rather unrealistic to say the process of using generative AI poisons the well (even though some argue it should) but where do we draw the line, doing touch up or drawing over it in a photo manipulation software does that make its own original work now? Like said don't know until there is legal precedent.

  • Some of the AI generated upscaling has been fantastic, especially some of the generative images that I've seen for game assets (such as dynamically creating rusty metal or overgrown bushes).

    It's a bit of a minefield right now but that type of improvement definitely has a place in game dev, especially when the demand on indie devs gets higher each year.

    • yeah video games is something Im really excited to have ai in. Im actually hoping old games can refactor to a newer engine with a small enough team to be worth it.

  • The ignorance here about how AIs work is staggeringly high, almost as high as the confidence with which some users lecture based on their own beliefs.

  • Haven’t procedurally generated maps been a part of gaming for a long time now?

    • Procedural generation is not the same thing as assets created by "AI" tools. Procedural generation still has to use proprietary assets created or owned by the devs.

    • I think OP made it pretty clear:

      if the submitters can't prove they own the rights to the assets the AI was trained on

      I would also say that hopefully gamedevs are designing/tweaking their own procedural generation too. Though I won't disagree that lazy procedural content can/has been used for shovelware (and in a wider sense, filler). But I would say that AI can take that to a whole new level, and one that may fool some people on the surface (like having a really high-quality asset pack that can't easily be pointed out).

      Or worse when they can use AI to pump out content with even less effort than before. For an example, the new wave of (likely all related) fake science video spam channels on YT that are a step above older tactics (like a low-quality Text-to-Speech voice reading an existing article).

      (on the other side of the coin, you can still use AI as a tool that is no longer turn-key... but I suspect in instances like that the artist would/should be able to prove that with their workflow steps. Then again, that probably doesn't cut it as Valve likely means no tainted training data can be used even if original art was added in some way)

  • I really hope that lawmakers and AI companies can clear this up soon, because I think AI art could be a massive thing for gaming. In particular by generating small variances so that the world doesn't feel so copy paste.

    For example, consider a map with a large office building (like in the game Control). There's so many assets needed to avoid feeling copy paste. You'll notice if the game reuses the contents of whiteboards, which isn't realistic. In real offices, we can expect every single whiteboard will likely have different contents (with the exception of blank ones). They probably will have lots in common, but they wouldn't be exactly the same. A human creating dozens of hundreds of unique whiteboards isn't a very good use of time, especially if we're talking about one of many minor assets that aren't even meant to be paid close attention to. An AI, on the other hand, could generate the many variations we'd expect to see. We can even have a human design a couple and ask the AI to make similar ones.

    This isn't even all that new. We've had procedural generation (which is not AI) of stuff like height maps and trees for ages now. But we're finally able to generate entire textures (and perhaps eventually entire 3D models) very easily and while fitting into a specific theme.

    Finally, for indie games, developing art can be a major challenge. There's countless programmers who want to make games and are good programmers, but they're not good artists. AI generated art could help make being a one person dev more viable. And even when the dev is an artist, it could simply save them a lot of time on what's a very time consuming part of game dev. eg, AI would be good at generating the profile pictures of characters that RPGs often show during dialogue.

  • I would like to see re-releases of games with textures upscaled using AI upscalers. Nobody is going to go back and scale these up by hand, but with computer assistance, it might be viable.

    • With upscaled images, you can prove who owned the original images, which is fine.

  • They should prepare for invasion of patent trolls who claim to have right of arts included in AI model.

  • Seems like sensibly covering their asses given that it's still legally grey (read: noone has brought a significant enough court case) so I wouldn’t be surprised to see more opinions like this start to pop up from various big media hosts.

117 comments