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  • I would ordinarily put my top-level thoughts in the "Body" part of the link submission, but I've found that a lot of people here only read that box without reading the article, so I'll put them in a comment here.

    “Your company is only as strong as your last game,” says Celia Schilling, marketing director at Yacht Club.

    This is true when you're a single project studio.

    By 2024, Yacht Club finally acknowledged that the two-team structure wasn’t working. It laid off some employees to cut expenses and paused development on the Shovel Knight sequel so everyone could work on Mina the Hollower, with Velasco taking over as director. What was once considered a less ambitious side project is now the company’s largest game ever.

    My read on this is that the the two-team structure wasn't the problem, but scope creep was, not to mention the bad fit for initial project direction that they acknowledged elsewhere in the article. I'm quite sure Mina the Hollower will hit their sales target of 200k copies. Hopefully they scale back up responsibly after that.

  • Shovel Knight is one of the most successful indie games ever released. We're not talking of a "moderately" successful game that sold a few hundred thousand copies, like Hyper Lighr Drifter or CrossCode: SK sold over 2.5m copies back in 2019, and I'd wager at least as much since then. How do you go from there to almost bankruptcy?

    • They did a lot of extra work on it without charging for it, and it's been a long time since they put out a hit. California salaries and real estate are expensive.

    • Paying a bunch of salaries when your revenue streams are Shovel Knight (good but old game that kept getting free DLC and made a lot of its money before release) and... Shovel Knight Dig. They had to go back to Kickstarter for Mina, after all.

      If it was one guy or a tiny team, SK's success would be enough for them to be "set for life", but a business is more expensive to run than a team is. They probably don't expect Mina to be a phenomenal income stream either, since (like SK) it's already mostly done making them money.

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