Study finds 72% of Developers View Steam as Monopoly
Study finds 72% of Developers View Steam as Monopoly
Study finds 72% of Developers View Steam as Monopoly - SDHQ

Study finds 72% of Developers View Steam as Monopoly
Study finds 72% of Developers View Steam as Monopoly - SDHQ

from the overall pool, 75% of respondents were senior managers
So... not developers, but businessmen.
Yeah, who do you think is best equipped to examine the sales and financials?
From what I’ve seen and heard, probably not businessmen.
Irrelevant - the title and graphic says "developers".
It's only a monopoly in that it's so much more popular than everything else that's come along, and the main reason for that is because it's better than competitors. Most others are just publisher stores, and almost all have functionality that users disagree with.
In the OP article, the game distribution platform Rokky is also apparently a publisher store, having recently bought the rights to distribute Chinese games in the west.
I agree. There are other stores you can get your games from, that never got mentioned in this piece. I personally love GOG for that purpose. There aren’t many new games in there but there are big and day one releases
Yes if GOG is an option I go for that.
I avoided signing up for years because I thought it would lead to us only owning a revokable digital license to every new game. Oh how the turn tables.
Oh, how the turn tables turn.
Turns out if you invest in making your platform not suck it ends up paying dividends. Figure it out dumbfucks.
It surprised me that only 10% had tried selling their games on GOG. I guess the thought of going DRM-free was scarier than the monopoly of Steam.
Yeah, of course it would. Senior Manager position is something that basically only exists for bigger studios. From the 306 developers interviewed, probably only a small part are indie developers.
Something I think a lot of people in first world countries might not be thinking about also, is that Valve set very reasonable prices in third world countries for about 5-10 years. It meant not having to pirate games anymore, risking viruses and having to look for cracks every update, having distributors closed down, etc.
Steam set reasonable prices, had a download manager that could pause downloads, offered download servers in several regions and countries to make it faster, etc. And now they're making gaming on Linux easier. 🤷🏻♂️
Platforms like EGS have been throwing incredible games at us for years (until recently), and they can't get enough people to stick around because it's just not worth the trouble even free. I have collected many of those games, and I ended up buying them on Steam because it was just easier to deal with, even with third-party modding (such as SMAPI for Stardew Valley).
The one thing I will say against Valve/Steam is that their social platform is a shitshow and either they should invest in moderation or just shut it down, because it's impossible to enter there and not be blasted with racism, misogyny, ableism, homophobia, transphobia, etc. It sucks because there have been times when I went to a game's Steam forum and found out about some recent bug or workaround, so there is value there, but it's completely overtaken with all the bigotry. But I get it, gAmErS... if they ever moderated that place, their userbase would probably shrink.
Haven't even bothered making an account on epic for the free games or what ever they are offering. I just don't care, steam is so much better. Got a few games in GoG too but I wish they did a little better in the Linux support side of things.
I've been gaming on Linux for a year now and I have (and run) way more games from GOG than Steam.
Historically I avoided Steam because of the whole "you don't own the games, you just license them at full price" nature of the "phone home" validation they have for most games, so I had a much larger collection in GOG than Steam to begin with since I would only get from Steam the really interesting games which I wouldn't find in GOG (plenty of games I simply did not buy because they were Steam only).
That said, running GOG games in Linux is as least as simple as Steam games, thanks to me using Lutris which does all the heavy lifting of properly configuring Wine and VKDX to run my games and even integrates with GOG to directly download the installers: in practice I have about the same chance of success with click-and-play installing and running a game in Linux from the Steam Store via the Steam App as I do from GOG via Lutris.
Then on top of that, because I'm a techie, I actually prefer Lutris + Wine because it's so much more open for configuration than Steam and to figure out yourself how to run games for which there are no pre-made configuration scripts, such as pirated ones - for example, for one of my Steam games I couldn't at all find a way to run the official version of the game in Linux via the Steam App, but I could get the pirated version of that game to run just fine via Lutris.
I even have a default setting in Lutris which will run my games inside a Firejail sandbox with networking disabled plus a bunch of other security settings, something I can't do in Steam (were I can only do it for the entire Steam App, which won't function with disabled networking).
it's just not worth the trouble even free
for me, it all boils down to this. The best DRM is making garbage. I won't even sail the seas to find it, I just will never use it.
absolutely spot on write up, thank you
Unless games become something we truly own, steam is going to stay dominant. It's more like a utility than a storefront. If you want to remove the dominance of steam you need to force a way to move libraries of games to other platforms.
Steam also got their monopoly the honest way by simply being the most consumer friendly option.
Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK)
Unsurprising that they find this, since that's what their business is about.
MAXIMIZE GLOBAL GAME SALES WITH ROKKY
Expand sales of your PC game beyond Steam. Sell game keys to 200+ global storefronts simultaneously with Rokky. Enjoy revenue increases of up to 100%.
Nailed it, this is an ad for their company, that's all the poll is, and of course it backs up the purpose of the company, almost like they set out from the beginning to create a poll with the results they wanted. Once they did that, they fired up their email (or hired a PR company) and spammed every news outlet they could to get them to cover. Steamdeckhq was dumb enough to take the bait, literally advertising this company for free, and OP continued that idiocy by posting here.
Valve has a huge amount of good will to burn and the cynical side of me is waiting for the day they start.
Gabe won't live forever. I guess we have until then
It's a monopoly that benefits the consumer.
It could easily not be a monopoly if any other company was dedicated to making as good of a customer experience.
If only all monopolies were so user-positive.
I suspect what's unique in valve's case is that they don't have investors and board members and other stakeholders to lead them toward short-term profit maximization.
When you buy something digital, since it’s expensive, you want an assurance that the platform would honor your access for many years.
Valve has the best chance of that.
Technically, I'd say that GOG does, as you can just download and back up all the installers for the games. Wouldn't even matter if the company went bankrupt or even if the entire internet died completely. You could still install and play the games just fine.
Remember when Ubisoft came crawling back to Steam?
Bullshit. There are many other PC games stores and launchers. Only reason they don't have lot of users is because they are just not very good. In my view, Valve is not actively trying to establish any monopoly, their competition is mostly incompetent, especially EGS. Of course, I understand that if devs want their games to succeed, they have to play by Valve's rules, but let's face it, that's where customers are. This is not by some trickery of Valve. It's because Valve happens to be very pro-consumer. So, I don't agree with the assertion that Steam is a monopoly.
Epic games store could have been great and yet, Epic's disdain for gamers has caused it to fail. Now EGS is just a glorified Fortnite launcher for the most part.
I am not saying that Steam or even Valve is perfect. They are not. They are just leagues better than their competition.
I will also say is that major reason why Steam has an monopoly is that they have invested their resources to streamline the PC gaming experience and also make gaming on Linux better as well as Steam controller which also allows us to remap control layout.
None the alternative does that and are just another DRM-Storefront. That's my major pet peeve with Steam alternative like Epic Games Launcher. Closest we have is GOG for to be able to download offline installer and most the games are DRM-free. Otherwise, I just would rather buy games on Steam as it just works for me.. 🤷
Valve is "de facto" monopoly, bit the actual monopoly potential is in Microsoft hands. Microsoft is for PC gaming industry what Google is for the web browser one. Sure, there may be other cool web browsers, but it's Google that (through Android base) decide whic web browser will be delivered with the next billions of Android mobile device: some elderly people on smartphone don't even know what is a web browser ("oh, you mean when I Google? I don't know: I just Google").
All future new PC will be sold with Microsoft Store and Xbox junk ware: Microsoft has been exceptionally shitty for not being the actual monopoly in the PC gaming industry. But that's a very feeble protection: break Valve business is just a mandatory "security update" away to happen. They can break Steam little by little (such as suggested by Tim Sweeney) or just a big blow by sheer monopolized manipulation (such as Google not allowing adblockers to chrome to feed their advertising business)
Microsoft tried to flip the switch years ago to kill anything outside the Microsoft store. That's when steam released the original steam machines. Combined with general negative response to the messaging Microsoft has backed off, but they absolutely want to do it still.
They never tried to kill anything outside the Microsoft store. That's just what Tim Sweeney and developers got fearful of and made a big fuss about (not saying it's not worth making a fuss about, but they never announced they would do it). Microsoft did introduce more limited versions of windows that had sideloading disabled by default, but these were low cost versions of windows generally aimed at children and grandparents / non tech people, not at their gamer user base.
I laugh when i see this shit.
Imagine creating a platform which is so feature rich, and costs nothing for consumers to use, that other distributors want to legally force you to separate it from your store so they have a chance to sell the consumer the same game, for the same price (or more), but on "an equal playing field".
Game distribution platform Rokky has just released the results of a study it conducted with 306 senior managers of PC game developers (all from the US or UK), and it makes for some interesting reading.
This study has a chance of being reasonable, but this article is junk. No word on methodology. I'm sure(/s) that the 306 managers aren't skewed because they're known by a non-steam platform.
I feel like steam entered the market for online distribution pretty early. It initially started as a way for valve to update their own games and morphed into a digital distribution platform. They have had way more time to generate good will. My experiences have been very positive with steam, why would I leave a platform that works for me, to go to other companies that have already fucked me as a consumer prior to releasing digital storefronts? If the wagon ain't broke don't fix it.
They're a functional monopoly in my case since I'm on Linux. GOG is the main competitor for my money.
In one sense yes they are a monopoly. But there are alternative game stores. However Valve has earned their cut of money by actually trying to make a platform that works for game developers, game players and themselves.
Don't get me wrong, they have a high risk of turning bad and extorting the market they have captured. But the truth is that every equally or greater sized competitor (Microsoft, Ubisoft, EA, Epic) has already skipped to the extortion part of the cycle and Valve simply hasn't, and hasn't really expressed any intention to do that. Being a privately owned company, Valve is allowed to sit back, enjoy the money they do make and not have to constantly ask for more, and develop what the staff feel like making without strict deadlines.
The smaller competitors are still great even if not as feature filled (GOG, itch) and you should support them too. So while I reject that Valve is the big bad, I also reject that Valve could never enshittify. My position is that Valve has earned a trust no one else has (even itch had to cave to Credit Card companies), and that trust is Valve's to break.
How'd they get their polling pool? Sitting outside the Valve corporate office?
What makes Steam so compelling for consumers is that it's more than just a digital storefront and launcher. They've expanded into so many different areas: Steam Input, Steam Remote Play, Steam Friends, Steam Workshop, Proton, Steam Marketplace, etc.
There is so much they do that it's not really just a store anymore -- it's an all-in-one platform. Most competitors do not come close to equal in any of these features; they usually just have basic launchers and maybe decent friend systems.
In my opinion, GOG is the best competitor yet because of their DRM-free installers and GOG Galaxy on windows which allowed you to have all your games in one place.
They really need to split all those things off.
Are they a store? A launcher? A forum?
They should pick one thing and let other people do the others.
Is it a monopoly though. Monopolies are there to protect the consumer, not really the seller. A developer does not need to use steam at all. I really don't think steam can control the pricing like that. Like, if steam started to raise prices on people buying the games, then I feel like people would still jump ship. Places like gog and itch.io exist. There are plenty of game stores as well, Microsoft, Nintendo, ea.
The problem developers have is they feel if they make a PC game, that they have to put it on steam and no other platform or they won't make money. But the developer still has choices and I feel like steam is pretty reasonable with their cut and the tools they offer developers. A developer can even sell their game on a different platform at the same time they sell it on steam. They can even sell steam keys on their own website if they wanted to.
To call steam a monopoly is a bit of a stretch. People still have plenty of choices and steam isn't circle jerking their consumers.
The problem with this "anti-monopoly" rhetoric is that players want to play on the same platform as everyone else.
news are suppose to have new information
I mean, they're not really wrong. Valve has a monopoly on game distribution the same way that Google has a monopoly on Internet search. Alternatives exist, but they aren't really competing with Steam.
Valve has so far been pretty pro-consumer which is how they got to where they are, but yhat doesn't really change the fact that they essentially get to set the rules for digital distribution of games.
It's also a big risk, as they could always enshittify. It's a good platform now, but if Gabe dies or decides to give up his leadership position, that could all change very quickly.
Yeah, the day Gabe leaves is going to be a sad day for gaming, because Steam is probably gonna get real shitty real quick. I’m sure some finance-minded jackasses will do their best to maximize short-term profit and fly the whole ecosystem into the ground at Mach 3.
Gamers have good reason to love Valve for Steam alone -- not even accounting for their amazing games. They really do have the best gamer-oriented platform, and seemingly they care about gamers. I think they've done a lot to advance gaming on linux as well which is much appreciated.
But, at least the way I see it, they still extract rents from game devs to an almost feudal degree.
Side note: It's pretty funny that for a while Valve had Greek economist Yanis Varoufakis on staff to analyze spontaneously emerging markets for digital items on Steam -- and he went on to write about the phenomenon above in his recent book Technofeudalism.
Edit: formatting
Really? Has Valve abused their position to specifically further entrench their monopoly or other anti-consumer behavior?
There was a time I would have agreed with that comparison but Google has sucked for a while.