My character has an 18 strength.
DM) ok, roll dice to force the gate open.
My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.
My players and I all love to roleplay so we're fine with this sort of thing. That said; generally I encourage a little roleplay up front, then we see the roll. Then depending on whoever thinks of the funniest outcome first, the player either adds something to reflect the roll's outcome, or I find some reason why whatever they said up front did/didn't work. Either way, it's great fun for all of us!
On the rare occasion I run for a different/new table though? Nope, not unless I see the players showing initiative by roleplaying without my prompting, I'll assume we're here to play it straight.
What the player says determines what the character says - but the dice determine how they say it.
It's just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
Man I've so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it's been bad. I've gotten nat 20s this way but my DM is like "well what you said is cringy so it wouldn't fly". Literally every DM I have ever had ignored the dice roll and only cared about the improv
Facts and sometimes I'll give them advantage or disadvantage based on the lead up and the back ground I have established for the character.
No lead up, the barmaid's been through some shit recently? disadvantage my friend.
Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.
It also bothers me when someone's character has like 7 charisma, but the player still acts like the sales guy he is in real life.
I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.
Personally, I think D&D's social skills are so bad they should just rip charisma out of the game. I'd rather they no-ass it than half-ass it.
Maybe people should just stop playing D&D. It's a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also it's owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren't just rehashes of lord of the rings and Arthurian legends.
Intelligence is also an issue.
A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.
But it can also go the other way round.
Always bothered me. Means that anyone who can't improv well is locked to low char characters.
Not with that attitude. When I dm id accept some uhm-ing, erm-ing fumbling players as buttery smooth talkers if they have the rolls.
Well playing dnd is a good low stakes way to improve.
Heaven forbid I try and get my players to actually roleplay in this roleplaying game.
When the DM makes that face, they already know that outcome. The rest is just for fun.
I came here to say this and I'm glad someone got here first
That was really good. Rich Purnell / Lando Calrissian taking notes was gold.
Huh, I had no memory of him being in The Martian. To me he'll always be Troy. With a backup of Childish Gambino because I showed this clip to a friend:
And the friend said he resembled the musician, which is how I found out that actor also has a rap career.
Anyway, thanks for bringing this to my attention!
My first thought
How about we get out of here and you cast Magic Mouth on my Great Serpent?
Suspicious tattoos.
Gamerpoop moment.
"I hit on the bartender."
"She looks at her coworker. 'Sorry, I don't think my wife would like that.'"
"I hit on the bartender's wife."
"You gain unspiration."
My character has an 18 strength.
DM) ok, roll dice to force the gate open.
My character has an 18 charisma.
DM) ok, it only works if you personally also have an 18 charisma and can act it out.
My players and I all love to roleplay so we're fine with this sort of thing. That said; generally I encourage a little roleplay up front, then we see the roll. Then depending on whoever thinks of the funniest outcome first, the player either adds something to reflect the roll's outcome, or I find some reason why whatever they said up front did/didn't work. Either way, it's great fun for all of us!
On the rare occasion I run for a different/new table though? Nope, not unless I see the players showing initiative by roleplaying without my prompting, I'll assume we're here to play it straight.
What the player says determines what the character says - but the dice determine how they say it.
It's just like everything else, the player chooses what to attack, but the dice say how it goes.
Naturally, the player's choice of words could give them a boost or hinder them. Also, I wouldn't let the player just "roll to seduce." You gotta rp a little if you want a rp reward.
Man I've so many times been required to say word for word what my character says in my charisma rolls, but because I suck at improv it's been bad. I've gotten nat 20s this way but my DM is like "well what you said is cringy so it wouldn't fly". Literally every DM I have ever had ignored the dice roll and only cared about the improv
Facts and sometimes I'll give them advantage or disadvantage based on the lead up and the back ground I have established for the character.
No lead up, the barmaid's been through some shit recently? disadvantage my friend.
Chatting before hand, the party are frequent flyers to the bar, the barmaid is single, AND the barmaid is looking for a relationship? Advantage bud, you earned it.
It also bothers me when someone's character has like 7 charisma, but the player still acts like the sales guy he is in real life.
I was playing a max charisma warlock and the wizard with his whole 13 charisma kept trying to lead all the conversations. Irritating.
Personally, I think D&D's social skills are so bad they should just rip charisma out of the game. I'd rather they no-ass it than half-ass it.
Maybe people should just stop playing D&D. It's a game mired in ancient game design and forced through a cheese grater of updates over the years to try and make it OK.
Also it's owned by Hasbro.
There are dozens of better role playing games. Some identical to D&D with better rules, others excellent with imaginative worlds that aren't just rehashes of lord of the rings and Arthurian legends.
Intelligence is also an issue.
A friend of mine who is IRL quite smart and loves riddles was playing a really dumb dwarf. He had serious issues sticking to his character and halfway though the campaign he abandoned trying to play dumb alltogether.
But it can also go the other way round.
Always bothered me. Means that anyone who can't improv well is locked to low char characters.
Not with that attitude. When I dm id accept some uhm-ing, erm-ing fumbling players as buttery smooth talkers if they have the rolls.
Well playing dnd is a good low stakes way to improve.
Heaven forbid I try and get my players to actually roleplay in this roleplaying game.
When the DM makes that face, they already know that outcome. The rest is just for fun.