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Let's discuss: Journey

The format of these posts is simple: let's discuss a specific game or series!

Today (16th of April) is my birthday! So we're discussing my favorite game of all time (tied with Outer Wilds): Journey

What aspects do you like about it? What doesn't work for you? What are your favorite experiences in the game? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

28 comments
  • it is simultaneously overrated yet exactly deserving of all the praise it gets

    the way it encourages cooperation with a stranger is staggeringly rare in games and i wish there were more things like it

  • Journey is one of the most sublime works of art in the video games medium. I have it tattooed on half my fucking arm.

    I got similar feelings of awe from Citizen Sleeper. They're vastly different games, but they both blew me away for what the "games as an art form" could be.

  • Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just "dings" I couldn't convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn't have stayed waiting either, tbh.

    It was quite okay, I recall playing it through twice, but the second round didn't really offer much in terms of "value" over the first. Cool visuals and concept, though.

    Other somewhat similar vibing games which I somewhat relate to Journey:

    • Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
    • Proteus - walking-sim, graphics are those "if atari 2600 could do 3d". Kinda cool experience, but also kinda one-and-done.
    • Opening the pause menu will cause the traveler to immediately sit down, according to my sister who played the game religiously for a while, this is the equivalent to "BRB" among people who play a lot.

      Each secret you find will add embroidery to the clothing of the traveller, meaning players can tell which one should likely be showing the other around, as well whether someone is a first-timer.

      Sticking together is also not that important. The game will match you with a new player if you get separated.

      People who play it more than once typically do it to show new players around, that's where the value of repeat playthroughs comes from.

      • It was my understanding that the embroidery/pattern changes were based on how many times you had completed the game, but your point stands that it's easy to tell a first timer

  • Playing Journey was one of the most moving and profound experiences I've ever had in gaming. I was lucky enough to play the entirety of the game in one sitting and with one partner. I knew going in that this was a co-op game. What I didn't realize was the effect it would have on me. Truly the closest to a spiritual experience I've had in a gaming setting. I sobbed as we walked into the light at the end.

  • Love it.

    Such an incredible gaming experience with absolutely no words.

    I also love Abzū, which is kind of like a sequel to it, but also not really.

    I did try and get my girlfriend (non-gamer) to play Journey and she did not enjoy it at all, which made me realise a large part of why I love it is that it doesn't hold your hand, and it assumes you are adept at gaming in some way.

  • I won't add anything new here, but just chiming in that it's also my favorite game of all time. I got to play it when it was contemporary (ps3 I think?) and a couple of years ago rebought and replayed it on Steam. I lobe everything from the artwork and symphonic score, to the play style and plot as it were, to even the communal nature of the game and the fact you can only chirp as communication. Like others, it had a very profound impact on me when playing. It's definitely one of those I wish I could play for the first time all over again.

  • Happy birthday! I actually just started playing Journey for the first time yesterday, less than an hour I'd say (on Steam). The visuals and fluidity of controls are nice, nothing spectacular by today's standards but I'm sure they were great back in the PS3 era. The beginning felt a little slow trudging through the sand until I understood how the scarf upgrades work. But then when I encountered another player it really started to click and go more smoothly. I like how the game encourages cooperation by pinging and refilling each other's scarf energy, though I feel like progress might go slow again if I get stuck going solo next session. The puzzles are very simple but I was feeling sick so having a 'cozy' game was actually pretty nice.

  • I played journey for the first time when it was posted to PC and consequentially went on sale on Steam. Very good game. I tried to connect with the guy who I played the majority of it with but he didn't speak English and I don't speak much Spanish so it kinda fizzled.

28 comments