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Let's discuss: Journey

The format of these posts is simple: let's discuss a specific game or series!

Today (16th of April) is my birthday! So we're discussing my favorite game of all time (tied with Outer Wilds): Journey

What aspects do you like about it? What doesn't work for you? What are your favorite experiences in the game? Are there other games that gave you similar feelings? Feel free to share any thoughts that come up, or react to other peoples comments. Let's get the conversation going!

If you have any recommendations for games or series for the next post(s), please feel free to DM me or add it in a comment here (no guarantees of course).

Previous entries: Resident Evil, Polybius, Tetris, Telltale Games, Kirby, LEGO Games, DOOM, Ori, Metal Gear, Slay the Spire

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28 comments
  • Got to play it with someone for a bit, they seemed to know where all the neat things were (iirc, the murals, scarf lengthening thingies, etc). But due to the inability to communicate more than just "dings" I couldn't convey that I needed a quick toilet break. They were gone after I came back, which was a bit sad but I probably wouldn't have stayed waiting either, tbh.

    It was quite okay, I recall playing it through twice, but the second round didn't really offer much in terms of "value" over the first. Cool visuals and concept, though.

    Other somewhat similar vibing games which I somewhat relate to Journey:

    • Sable - Somewhat similar character designs, quite a bit more scifi and some dialogue. Pretty cool 3d platformer puzzle.
    • Proteus - walking-sim, graphics are those "if atari 2600 could do 3d". Kinda cool experience, but also kinda one-and-done.
    • Opening the pause menu will cause the traveler to immediately sit down, according to my sister who played the game religiously for a while, this is the equivalent to "BRB" among people who play a lot.

      Each secret you find will add embroidery to the clothing of the traveller, meaning players can tell which one should likely be showing the other around, as well whether someone is a first-timer.

      Sticking together is also not that important. The game will match you with a new player if you get separated.

      People who play it more than once typically do it to show new players around, that's where the value of repeat playthroughs comes from.

      • It was my understanding that the embroidery/pattern changes were based on how many times you had completed the game, but your point stands that it's easy to tell a first timer

        • You're right, I recalled the pattern being more complex and showing the progress towards the white robe, but I'm misremembering. The patter simply show how many times someone has completed the game, up to three times.

28 comments