His style has been requested over 400,000 times, even surpassing legends like Picasso and Da Vinci—all without his consent.
Greg Rutkowski, a digital artist known for his surreal style, opposes AI art but his name and style have been frequently used by AI art generators without his consent. In response, Stable Diffusion removed his work from their dataset in version 2.0. However, the community has now created a tool to emulate Rutkowski's style against his wishes using a LoRA model. While some argue this is unethical, others justify it since Rutkowski's art has already been widely used in Stable Diffusion 1.5. The debate highlights the blurry line between innovation and infringement in the emerging field of AI art.
While some argue this is unethical, others justify it since Rutkowski's art has already been widely used in Stable Diffusion 1.5.
What kind of argument is that supposed to be? We've stolen his art before so it's fine? Dickheads. This whole AI thing is already sketchy enough, at least respect the artists that explicitly want their art to be excluded.
His art was not "stolen." That's not an accurate word to describe this process with.
It's not so much that "it was done before so it's fine now" as "it's a well-understood part of many peoples' workflows" that can be used to justify it. As well as the view that there was nothing wrong with doing it the first time, so what's wrong with doing it a second time?
That's true, but only in the sense that theft and copyright infringement are fundamentally different things.
Generating stuff from ML training datasets that included works without permissive licenses is copyright infringement though, just as much as simply copying and pasting parts of those works in would be. The legal definition of a derivative work doesn't care about the techological details.
(For me, the most important consequence of this sort of argument is that everything produced by Github Copilot must be GPL.)
Aside from all the artists whose work was fed into the AI learning models without their permission. That art has been stolen, and is still being stolen. In this case very explicitly, because they outright removed his work, and then put it back when nobody was looking.
I don't fully understand how this works, but if they've created a way to replicate his style that doesn't involve using his art in the model, how is it problematic? I understand not wanting models to be trained using his art, but he doesn't have exclusive rights to the art style, and if someone else can replicate it, what's the problem?
This is an honest question, I don't know enough about this topic to make a case for either side.
LoRA is a way to add additional layers to a neural network that effectively allow you to fine tune it's behaviour. Think of it like a "plugin" or a "mod"
LoRas require examples of the thing you are targeting. Lots of people in the SD community build them for particular celebrities or art styles by collecting examples of the that celebrity or whatever from online.
So in this case Greg has asked Stable to remove his artwork which they have done but some third party has created an unofficial LoRA that does use his artwork to mod the functionality back in.
In the traditional world the rights holder would presumably DMCA the plugin but the lines are much blurrier with LoRA models.
Do you know how they recreated his style? I couldn’t find such information or frankly have enough understanding to know how.
But if they either use his works directly or works created by another GAI with his name/style in the prompt, my personal feeling is that would still be unethical, especially if they charge money to generate his style of art without compensating him.
Plus, I find that the opt-out mentality really creepy and disrespectful
“If he contacts me asking for removal, I'll remove this.” Lykon said. “At the moment I believe that having an accurate immortal depiction of his style is in everyone's best interest.”
You didn't drop his art on to a screenprinter, smash someone else's art on top, then try to sell t-shirts.
Trying to compare any of this to how one, individual, human learns is such a wildly inaccurate way to justify stealing a someone's else's work product.
Here's my argument: tough titties. Everything Greg Rutkowski has ever drawn or made has been inspired by other things he has seen and the experiences of his life, and this applies to all of us. Indeed, one cannot usually have experiences without the participation of others. Everyone wants to think they are special, and of course we are to someone, but to everyone no one is special. Since all of our work is based upon the work of everyone who came before us, then all of our work belongs to everyone. So tough fucking titties, welcome to the world of computer science, control c and control v is heavily encouraged.
In that Beatles documentary, Paul McCartney said he thought that once you uttered the words into the microphone, it belonged to everyone. Little did he know how right he actually was.
You think there is a line between innovation and infringement? Wrong, They are the same thing.
And for the record, I'm fine with anyone stealing my art. They can even sell it as their own. Attribution is for the vain.
I think people forget the reality when they take their supposedly brave and oh so altruistic stance of "there should be no copyright".
When people already know they won't even have a small chance of getting paid for the art they create, we will run out of artists.
Because most can not afford to learn and practice that craft without getting any form of payment. It will become a very rare hobby of a few decadent rich people who can afford to learn something like illustration in their free time.
If a company stole your art and copyrighted it such that it no longer belonged to everyone, in the same way that a Beatles record cannot be freely and openly shared, would you be fine with that?
A sad fact but undeniable truth. I work in the industry. It’s standard for us to do mood boards. I have a lot hate relationship with them because it can be helpful to hone the design to a client’s liking and get your bearings. But, the fact it’s essentially what AI is doing by “borrowing” existing art as a reference. It’s the exact same thing. And that’s why I hate doing it. Because I don’t want to take someone’s button or background pattern.
Regardless of how I feel, I still can’t recognize AI as being “stealing” but industry accepted practices that do the exact same thing aren’t?
Pretty much. There are ways of using it that most artists would be okay with. Most of the people using it flat out refuse to use it like that though.
Edit: To expand on this:
Most artists would be okay with AI art being used as reference material, inspiration, assisting with fleshing out concepts (though you should use concept artists for that in a big production), rapid prototyping and whatnot. Most only care that the final product is at least mostly human-made.
Artists generally want you to actually put effort into what you're making because, at the end of the day, typing a prompt into stable diffusion has more in common with receiving a free commission from an artist than it has with actually being an artist. If you're going to claim that something AI had a hand in as being your art, then you need to have done the majority of the work on it yourself.
The most frustrating thing to me, however, is that there are places in art that AI could participate in which would send artists over the moon, but it's not flashy so no one seems to be working on making AI in those areas.
Most of what I'm personally familiar with has to do with 3d modeling, and in that discipline, people would go nuts if you released an AI tool that could do the UV work for you. Messing with UVs can be very tedious and annoying, to the point where most artists will just use a tool using conventional algorithms to auto-unwrap and pack UVs, and then call it a day, even if they're not great.
Another area is in rigging and weight painting. In order to animate a model, you have to rig it to a skeleton (unless you're a masochist or trying to make a game accurate to late 90s-early 00s animation), paint the bone weights (which bones affect which polygons, and by how much), add constraints, etc. Most 3d modelers would leap at the prospect of having high-quality rigging and UVs done for them at the touch of a button. However, again, because it's not flashy to the general public, no one's put any effort into making an AI that can do that (afaik at least).
Finally, even if you do use an AI in ways that most artists would accept as valid, you'll still have to prove it because there are so many people who put a prompt into stable diffusion, do some minor edits to fix hands (in older version), and then try to pass it off as their own work.
Sadly, AI isn't as good with sparse data like vertices and bones, so most attempts to use AI on 3D stuff is via NERFs, which is closer to a "photo" you can walk around in than to an actual 3D scene.
Welcome to the wonderful world of the silicon valley tech era! Everything must be profitable at all costs! Everything must steal every tiny fact about you! Everything must include ! Everything must go through enshittification!
The real issue here is the transfer of power away from the artist. This artist has presumably spent years and years perfecting his craft. Those efforts are now being used to line someone else’s pockets, in return for no compensation and a diminishment in the financial value of his work, and, by the sounds of it, little say in the matter either. That to me seems very unethical.
Personally, as an artist who spends the vast majority of their time on private projects that aren't paid, I feel like it's put power in my hands. It's best at sprucing up existing work and saving huge amounts of time detailing. Because of stable diffusion I'll be able to add those nice little touches and flashy bits to my work that a large corporation with no real vision has at their disposal.
To me it makes it much easier for smaller artists to compete, leveling the playing field a bit between those with massive resources and those with modest resources. That can only be a good thing in the long run.
But I also feel like copyright more often than not rewards the greedy and stifles the creative.
But that's sort of the nature of the beast when you put your content up for free on a public website. Does Kbin or Beehaw owe us money for our comments on this thread? What about everyone currently reading? At least KBin and Beehaw are making profit off of this.
The argument is not as clear cut as people are making it sound and it has potential to up-end some fundamental expectations around free websites and user-generated content. It's going to affect far more than just AI.
Re: Stolen. Not stolen comments Copyright law as interpreted judges is still being worked out on AI. Stay tuned if it's defined as stolen or not. But even if the courts decide existing copyright law would define training on artists work as legitimate use. The law can change and it still could swing the way of the artist if congress got involved.
My personal opinion, which may not reflect what happens legally is I hope we all get more control over our data and how it's used and sold. Wether that's my personal data like my comments, location or my artistic data like my paintings. I think that would be a better world
Copyright law as interpreted judges is still being worked out on AI. Stay tuned if it’s defined as stolen or not.
You just contradicted yourself in two sentences. Copyright and theft are not the same thing. They are unrelated to each other. When you violate copyright you are not "stealing" anything. This art is not "stolen", full stop.
The "nothing of value was lost when you pirate" argument. I'm a game developer who fully encourages people to pirate my games (or email me if they can't afford my games and want a free Steam key) but I can tell you value is lost when people pirate content. Even if that's simply a positive Steam review which in turn will put you higher up on placements on Steam's algorithm which will gain you more sales. Something of value is lost when you pirate. It's on the artist to determine if that value is acceptable to be lost. If they made their art for the sake of humanity or if they made art for the sake of survival in our shitty capitalistic society.
So sorry, yes, something is lost and it's because of capitalism. I'd argue otherwise if it didn't mean someone didn't get to eat or pay rent. I pirated a lot of media back in my day when I couldn't afford that media. I used to tell myself I wouldn't have likely bought those things anyways. That I wasn't taking from someone. In reality, I would have waited for a sale and gotten that media for 5 dollars. 5 dollars is still a lot of money when selling something though. If I just gave you 5 dollars you could do something small but nice for yourself. You could go buy a lot of things with that sale money. Just because you aren't spending 60 dollars on it doesn't mean you would never buy it. The fact that you want to play it says you'd probably buy it. Maybe you'd refund it. Maybe you wouldn't. Your time is worth something to you though. Thus when you pirate something you are committing something of value from yourself to search, download and ingest that media.
So how does this deal with copyright theft? Stealing something and using it devalues the original product. You've seen it a dozen times for better or worse. Minecraft is a great example of how it got devalued for a while there when everyone made Minecraft clones. My kid told me the other day that he got Minecraft on his tablet for free. It was some terrible knockoff he had been playing. I explained this and asked if he wanted the real thing. He said yes and I went and bought Minecraft. That in itself is proof that value is being lost by even legally taking an idea and copying it. A kid's parent who didn't know better would have just been like "Hmm, that's great, have fun." The best point I can make is that if there was one video game ever, to play a video game you would have to buy that one game. That one game would have more sales than any single game out there today. Clearly, something of value is being created by the exclusivity of copyright.
There is, of course, a balance. What is copyrightable? What stifles creativity and innovation? I would say if these AI artists were able to recreate the style from prompts and only train the AI on images that it has the authority to distribute (public domain images, CC0, etc.) then it's fair game. Training AI on copyrighted materials and then distributing derived works is copyright theft and should be deemed as such.
Copying art for personal, non-commercial use is not theft, but copying someone's art and then profiting (using their image without permission to enrich yourself) is theft.
"Is copyright infringement theft" is something that had been debated for as long as mp3s were a thing. This is an old argument with lots of material on both sides scattered across the web. I clearly fall on the side of copyright infringement is theft and theft is stealing.
AI art is factually not art theft.It is creation of art in the same rough and inexact way that we humans do it; except computers and AIs do not run on meat-based hardware that has an extraordinary number of features and demands that are hardwired to ensure survival of the meat-based hardware. It doesn't have our limitations; so it can create similar works in various styles very quickly.
Copyright on the other hand is, an entirely different and, a very sticky subject. By default, "All Rights Are Reserved" is something that usually is protected by these laws. These laws however, are not grounded in modern times. They are grounded in the past; before the information age truly began it's upswing.
Fair use generally encompasses all usage of information that is one or more of the following:
Educational; so long as it is taught as a part of a recognized class and within curriculum.
Informational; so long as it is being distributed to inform the public about valid, reasonable public interests. This is far broader than some would like; but it is legal.
Transformative; so long as the content is being modified in a substantial enough manner that it is an entirely new work that is not easily confused for the original. This too, is far broader than some would like; but it still is legal.
Narrative or Commentary purposes; so long as you're not copying a significant amount of the whole content and passing it off as your own. Short clips with narration and lots of commentary interwoven between them is typically protected. Copyright is not intended to be used to silence free speech. This also tends to include satire; as long as it doesn't tread into defamation territory.
Reasonable, 'Non-Profit Seeking or Motivated' Personal Use; People are generally allowed to share things amongst themselves and their friends and other acquaintances. Reasonable backup copies, loaning of copies, and even reproduction and presentation of things are generally considered fair use.
In most cases AI art is at least somewhat Transformative. It may be too complex for us to explain it simply; but the AI is basically a virtual brain that can, without error or certain human faults, ingest image information and make decisions based on input given to it in order to give a desired output.
Arguably; if I have license or right to view artwork; or this right is no longer reserved, but is granted to the public through the use of the World Wide Web...then the AI also has those rights. Yes. The AI has license to view, and learn from your artwork. It just so happens to be a little more efficient at learning and remembering than humans can be at times.
This does not stop you from banning AIs from viewing all of your future works. Communicating that fact with all who interact with your works is probably going to make you a pretty unpopular person. However; rightsholders do not hold or reserve the right to revoke rights that they have previously given. Once that genie is out of the bottle; it's out...unless you've got firm enough contract proof to show that someone agreed to otherwise handle the management of rights.
In some cases; that proof exists. Good luck in court. In most cases however; that proof does not exist in a manner that is solid enough to please the court. A lot of the time; we tend to exchange, transfer and reserve rights ephemerally...that is in a manner that is not strictly always 100% recognized by the law.
Gee; Perhaps we should change that; and encourage the reasonable adaptation and growth of Copyright to fairly address the challenges of the information age.
It doesn't change anything you said about copyright law, but current-gen AI is absolutely not "a virtual brain" that creates "art in the same rough and inexact way that we humans do it." What you are describing is called Artificial General Intelligence, and it simply does not exist yet.
Today's large language models (like ChatGPT) and diffusion models (like Stable Diffusion) are statistics machines. They copy down a huge amount of example material, process it, and use it to calculate the most statistically probable next word (or pixel), with a little noise thrown in so they don't make the same thing twice. This is why ChatGPT is so bad at math and Stable Diffusion is so bad at counting fingers -- they are not making any rational decisions about what they spit out. They're not striving to make the correct answer. They're just producing the most statistically average output given the input.
Current-gen AI isn't just viewing art, it's storing a digital copy of it on a hard drive. It doesn't create, it interpolates. In order to imitate a person't style, it must make a copy of that person's work; describing the style in words is insufficient. If human artists (and by extension, art teachers) lose their jobs, AI training sets stagnate, and everything they produce becomes repetitive and derivative.
None of this matters to copyright law, but it matters to how we as a society respond. We do not want art itself to become a lost art.
Current-gen AI isn’t just viewing art, it’s storing a digital copy of it on a hard drive.
This is factually untrue. For example, Stable Diffusion models are in the range of 2GB to 8GB, trained on a set of 5.85 billion images. If it was storing the images, that would allow approximately 1 byte for each image, and there are only 256 possibilities for a single byte. Images are downloaded as part of training the model, but they're eventually "destroyed"; the model doesn't contain them at all, and it doesn't need to refer back to them to generate new images.
It's absolutely true that the training process requires downloading and storing images, but the product of training is a model that doesn't contain any of the original images.
None of that is to say that there is absolutely no valid copyright claim, but it seems like either option is pretty bad, long term. AI generated content is going to put a lot of people out of work and result in a lot of money for a few rich people, based off of the work of others who aren't getting a cut. That's bad.
But the converse, where we say that copyright is maintained even if a work is only stored as weights in a neural network is also pretty bad; you're going to have a very hard time defining that in such a way that it doesn't cover the way humans store information and integrate it to create new art. That's also bad. I'm pretty sure that nobody who creates art wants to have to pay Disney a cut because one time you looked at some images they own.
The best you're likely to do in that situation is say it's ok if a human does it, but not a computer. But that still hits a lot of stumbling blocks around definitions, especially where computers are used to create art constantly. And if we ever hit the point where digital consciousness is possible, that adds a whole host of civil rights issues.
Current AI models do not learn the way human brains do. And the way current models learn how do "make art" is very different from how human artists do it. To repeatedly try and recreate the work of other artists is something beginners do. And posting these works online was always shunned in artist communities. You also don't learn to draw a hand by remembering where a thousand different artists put the lines so it looks like a hand.
@fwygon all questions of how AI learns aside, it's not legally theft but philosophically the topic is debatable and very hot button.
I can however comment pretty well on your copyright comments which are halfway there, but have a lot of popular inaccuracies.
Fair use is a very vague topic, and they explicitly chose to not make explicit terms on what is allowed but rather the intents of what is to be allowed. We've got some firm ones not because of specific laws but from abundance of case evidence.
* Educational; so long as it is taught as a part of a recognized class and within curriculum.
* Informational; so long as it is being distributed to inform the public about valid, reasonable public interests. This is far broader than some would like; but it is legal.
* Narrative or Commentary purposes; so long as you're not copying a significant amount of the whole content and passing it off as your own. Short clips with narration and lots of commentary interwoven between them is typically protected. Copyright is not intended to be used to silence free speech. This also tends to include satire; as long as it doesn't tread into defamation territory.
These are basically all the same category and includes some misinformation about what it does and does not cover. It's permitted to make copies for purely informational, public interest (ie. journalistic) purposes. This would include things like showing a clip of a movie or a trailer to make commentary on it.
Education doesn't get any special treatment here, but research might (ie. making copies that are kept to a restricted environment, and only used for research purposes, this is largely the protection that AI models currently fall under because the training data uses copyrighted data but the resulting model does not).
* Transformative; so long as the content is being modified in a substantial enough manner that it is an entirely new work that is not easily confused for the original. This too, is far broader than some would like; but it still is legal.
"Easily confused" is a rule from Trademark Law, not copyright. Copyright doesn't care about consumer confusion, but does care about substitution. That is, if the content could be a substitute for the original (ie. copying someone else's specific painting is going to be a violation up until the point where it can only be described as "inspired by" the painting)
* Reasonable, 'Non-Profit Seeking or Motivated' Personal Use; People are generally allowed to share things amongst themselves and their friends and other acquaintances. Reasonable backup copies, loaning of copies, and even reproduction and presentation of things are generally considered fair use.
This is a very very common myth that gets a lot of people in trouble. Copyright doesn't care about whether you profit from it, more about potential lost profits.
Loaning is completely disconnected from copyright because no copies are being made ("digital loaning" is a nonsense attempt to claiming loaning, but is just "temporary" copying which is a violation).
Personal copies are permitted so long as you keep the original copy (or the original copy is explicitly irrecoverably lost or destroyed) as you already acquired it and multiple copies largely are just backups or conversions to different formats. The basic gist is that you are free to make copies so long as you don't give any of them to anyone else (if you copy a DVD and give either the original or copy to a friend, even as a loan, it's illegal).
It's not good to rely on it being "non-profit" as a copyright excuse, as that's more just an area of leniency than a hard line. People far too often thing that allows them to get away with copying things, it's really just for topics like making backups of your movies or copying your CDs to mp3s.
... All that said, fun fact: AI works are not covered by copyright law.
To be copyrighted a human being must actively create the work. You can copyright things made with AI art, but not the AI art itself (ie. a comic book made with AI art is copyrighted, but the AI art in the panels is not, functioning much like if you made a comic book out of public domain images). Prompts and set up are not considered enough to allow for copyright (example case was a monkey picking up a camera and taking pictures, those pictures were deemed unable to be copyrighted because despite the photographer placing the camera... it was the monkey taking the photos).
This is true in US law but it should probably be noted that a lot of the "misconceptions" you're outlining in OP's comment are things that are legal in other jurisdictions
This is a very nice and thorough comment! Can you provide a reputable source for these points? (no criticism intended: as you seem knowledgeable, I'd trust you could have such reputable sources already selected and at hand, that's why I'm asking).
Not the poster you're replying to, but I'm assuming you're looking for some sort of source that neural networks generate stuff, rather than plagiarize?
Google scholar is a good place to start. You'd need a general understanding of how NNs work, but it ends up leading to papers like this one, which I picked out because it has neat pictures as examples. https://arxiv.org/abs/1611.02200
What this one is doing is taking an input in the form of a face, and turning it into a cartoon. They call it an emoji, cause it's based on that style, but it's the same principle as how AI art is generated. Learn a style, then take a prompt (image or text) and do something with the prompt in the style.
All this proves to me, based on the context from this post, is that people are willing to commit copyright infringement in order to make a machine produce art in a specific style.
It doesn't say anywhere they used copyrighted art though?
Seems the new model might use art inspired by him, not his art itself.
It's a moral gray zone. If you add enough freely available works inspired by someone, the model can produce a similar style without using any original works.
Its unlikely that this did not use his work, these models require input data. Even if they took similar art, that would only resolve the issue of Greg himself but would shift it to those other artists. Unless there is some sort of unspoken artistic genealogical purity that prevents artists with similar or inspired styles from having equal claim on their own creations when inspired by another.
It also could be outputs generated from another AI model. But I don't think people who see ethical problems in this care about the number of steps removed and processing that occurs when the origin is his artwork and it ultimately outputs the same or similar style. The result is what bothers people, no matter how disparate or disconnected the source's influence is. If the models had simply found the Greg Rutkowski latent space through random chance people would still take issue with it.
The ability and willingness to generate images in a style associated with a person, without consent, is a threat to that persons job security and shows a lack of value for them as a human. As if their creative expression is worth nothing but as a commodity to be consumed.
The people supporting this don't care though. They want to consume this person's style in far greater quantities and variations then a human is capable or willing to fulfill. That's why these debates are so fierce, the two sides have incentives that are in direct conflict with one another.
We currently lack the economic ingenuity or willingness to create a system that will satisfy both parties. The barrier of entry to AI is low, someone at home has every incentive to maintain the status quo or even actively rail against artists. Artists will need a heavy handed approach from the government or as a collective to combat this effectively.
If it's inspired then at that point I guess it might not be copyright infringing unless it's an accurate enough recreation of a copyrighted piece... And it looks like my mind filled in the gaps to assume it was copyrighted work being used.
my take on the subject, as someone who worked both in design and arts, and tech, is that the difficulty in discussing this is more rooted on what is art as opposed to what is theft
we mistakingly call illustrator/design work as art work. art is hard to define, but most would agree it requires some level of expressiveness that emanates from the artist (from the condition of the human existence, to social criticism, to beauty by itself) and that's what makes it valuable. with SD and other AIs, the control of this aspect is actually in the hands of the AI illustrator (or artist?)
whereas design and illustration are associated with product development and market. while they can contain art in a way, they have to adhere to a specific pipeline that is generally (if not always) for profit. to deliver the best-looking imagery for a given purpose in the shortest time possible
designers and illustrators were always bound to be replaced one way or a another, as the system is always aiming to maximize profit (much like the now old discussions between taxis and uber). they have all the rights to whine about it, but my guess is that this won't save their jobs. they will have to adopt it as a very powerful tool in their workflow or change careers
on the other hand, artists that are worried, if they think the worth of their art lies solely in a specific style they've developed, they are in for an epiphany. they might soon realise they aren't really artists, but freelance illustrators. that's also not to mention other posts stating that we always climb on the shoulders of past masters - in all areas
both artists and illustrators that embrace this tool will benefit from it, either to express themselves quicker and skipping fine arts school or to deliver in a pace compatible with the market
all that being said I would love to live in a society where people cared more about progress instead of money. imagine artists and designers actively contributing to this tech instead of wasting time talking fighting over IP and copyright...
Artists don't own their styles, so it's interesting to see them fight to protect them.
The only thing that makes anything valuable is that someone wants it, or at least wants it to exist. Nothing has intrinsic value because value itself is a human construction. This necessarily includes art.
Artists should own their styles, but only in combination with their name. Forgery has always been a problem, but it's obviously a lot more accessible thanks to AI. As a hobbyist artist myself, I don't see monetary value as the main problem, but rather misrepresentation. Feel free to copy my style, but don't attribute your art to me — AI generated or otherwise.
That being said, I'm super excited about this evolution of technology.
If an image is represented as a network of weighted values describing subtle patterns in the image rather than a traditional grid of pixel color values, is that copy of the image still subject to copyright law?
How much would you have to change before it isn’t? Or if you merged it with another representation, would that change your rights to that image?
if you recreate someone else’s work that is a violation of copyright.
Only if the work is copyrighted, and your copy does not constitute fair use...
I could create a faithful reproduction of the Mona Lisa (or... I mean, someone could, I sure couldn't), and it's not violating copyright, because the Mona Lisa is not copyrighted.
There’s a lot of disagreement here on what is theft, what is art, what is copyright… etc
The main issue people have with AI is fundamentally how is it going to be used? I know there isnt much we can do about it now, and its a shame because there it has so much potential good. Everyone defending AI is making a lot of valid points.
But at the end of the day it is a tool that is going to be misused by the rich and powerful to eliminate hundreds of millions of well paying careers, permanently. MOST well paying jobs in fact, not just artists. What the hell are people supposed to do? How is any of this a good thing?
More concretely, there are a number of smaller and larger sociopolitical changes that can be fought for. On the smaller side, there's rethinking the way our society values people and pushing for some kind of UBI, on the larger side there's shifting to postcapitalist economics and organisation to various degrees .)
as a counterpoint, when the use-case for the tool is specifically "I want a picture that looks like it was painted by Greg Rutkowski, but I don't want to pay Greg Rutkowski to paint it for me" that sounds like the sort of scenario that copyright was specifically envisioned to protect against -- and if it doesn't protect against that, it's arguably an oversight in need of correction. It's in AI makers and users' interest to proactively self-regulate on this front, because if they don't somebody like Disney is going to wade into this at some point with expensive lobbyists, and dictate the law to their own benefit.
That said, it's working artists like Rutkowski, or friends of mine who scrape together a living off commissioned pieces, that I am most concerned for. Fantasy art like Greg makes, or personal character portraits of the sort you find on character sheets of long-running DnD games or as avatar images on forums like this one, make up the bread and butter of many small-time artists' work, and those commissions are the ones most endangered by the current state of the art in generative AI. It's great for would-be patrons that the cost of commissioning a mood piece for a campaign setting or a portrait of their fursona has suddenly dropped to basically zero, but it sucks for artists that their lunch is being eaten by an AI algorithm that was trained by slurping up all their work without compensation or even credit. For as long as artists need to get paid for their work in order to live, that's inherently anti-worker.
I'm also an artist, for whatever that's worth, 🤷🏻♀️
Copyright is artificial scarcity which is ultimately designed for publishers, not workers.
One of the many, many bugs in market capitalism is that it can't handle when something is difficult to initially create but when copies are cheap. Like a song. It's tricky to write it but once you have it you can copy it endlessly. Markets based on supply and demand can't handle that so they cooked up copyright as kind of a brutal patch, originally for book publishers in an era where normal readers couldn't easily copy books anyway, only other publishers could.
It's a patch that doesn't work very well since many artist still work super hard and still have to get by on scraps. Ultimately we need to re-think a lot of economics. Not only because digital threw everything on its ear and what could've been a cornucopia is now a tug of war for pennies, but also because of climate change (which is caused by fossil fuel transaction externalities being under-accounted for—if I sell you a can of gas, the full environmental impact of that is not going to be factored in properly. Sort of like how a memory leak works in a computer program).
I definitively sympathize with your artist friends and I've been speaking out against AI art, at least some aspects of it (including, but not limited to, the environmental impact of new models, and the increasing wealth&power concentration for big data capital).
It sucked for candle makers when electric lights were adopted. It sucked for farriers and stable hands and saddle makers when cars became affordable for the average person. Such is the cost of progress.