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Godot Proposal: Collaborate with other projects to create a new 3D interchange format

It is hard to get models out of Blender into Godot (correctly and without loosing half the work).

Gamedev relevant open-source projects should come together to create a new 3D interchange format. More in the GitHub discussion.

I've submitted this proposal to other open source projects as well:

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18 comments
  • @emperorofmars to me the biggest problem with gltf is its extensibility cannot actually be easily used without heavy export/import work per extension.

    was reading about your stf endeavor .. would it be possible to abuse the 3d format further by embedding extensions in the file itself?

    • Yes, so much yes on the first part! Want to implement the simplest thing in UnityGLTF? You have to fork it, and force all your users to use your very special fork.

      I assume you mean my 'nna' project with the second part? That serializes data into the node-names of the model's hierarchy. It is as stupid as it sounds, but it works reliably, and I don't need to modify any exporter/importer. The data is part of the file itself.

      If you wanted to embed data into a format more legitimately, you would have to modify its exporter/importer, and the format would have to support extensions in the first place.

18 comments