Also if software is Open Source plays a lot here. Anything that is Open Source is never done software. And then what if the community decompiles into source code? Super Mario 64 was done game I suppose, then fans decompiled and wrote the source code for the game and keep working to improve or add functionality. Now its undone?
The term "done" is so vague, it makes no sense to talk about it without declaring what it is. It's like using a variable in a duck typed language and just change its meaning randomly when its needed... (yeah Python byte me on this in the past... sorry I still have the wound).
What does "done" mean? If software does what it should do, has implemented all goals in development and does not need maintenance, then it is done. However, the more complex software is, the more likely security fixes and compatibility fixes need to be done.
The solitaire game that came with Windows 3.1. Certainly that’s done.
Why is the game "done"? It does not work on modern systems anymore, does it? I don't get what "done" means for this game.
Super Mario Brothers is not only done, but also awesome.
How is it "done"? They released the game and it still has bugs and does not run on modern machines directly. The fans added lot of features through modding that the game could use to have. It's just abandoned and not updated.
I don't get what "done" means here. The given examples are a bit weird. Sure games are easier to be declared as done, than "regular" computer software on PC in example. Games for old consoles off course have not the same security issues as on modern PCs in example. These examples are more like "abandoned", as their platforms are.
EndeavourOS. It's like Arch, but a bit easier with a few automation and gui stuff builtin. It's still heavy on terminal usage and it comes light out of the box. I switched from Manjaro to EndeavourOS, because Manjaro gave me some problems (especially their package manager and because of the AUR too, and I didn't like the maintainers, no further comment). It's my daily driver for years now. I use it for everything, daily usage, little programming, gaming on Steam and especially RetroArch too. I'm a huge RetroArch fan. :-) So if you plan to use base Archlinux or Manjaro, then I can recommend to use EndeavourOS a lot.
Cachy OS is probably a good choice too, because their focus on performance optimizations. But they do also have a bit more, let's say bloat, out of the box and their branding is a bit strong it seems. It's a bit farther away from base Archlinux than EndeavourOS is.
Would be cool if there was 3 different teams instead 2. That could work with that team size. Plus the map needs to be smaller from what I have seen and read (I didn't play myself).
The core gameplay looks interesting, with the Apex Legends like controls (at least it looks like) and all the abilities. Generally the game looks a bit too much inspired by Apex (size of team mates and map size and the looting). I actually don't mind if they have their own formula and brings something new or different to the table, which it seems to do.
Never buy on a promise what could be in future. But on the other hand, you will be able to play Fable on the console. It doesn't get worse just because its not exclusive...
It was meant to be a meme reply more than anything serious. Obviously there are communities and individuals working together, and on other places they fight each other. I should have made that more clear, that's on me.
We could wake up one morning and find out there’s a $10 monthly fee to access Steam’s “services” including every game you ever purchased.
When did this ever happen on any game console, or service ever? Isn't this some kind of "fear mongering"? Also wouldn't this be illegal? Because we purchased the game and Valve would effectively take all access away for all games. I don't think your argument what could happen is warranted.
Having a "Monopoly" that occurred naturally isn't illegal. Misusing the position and eliminating any competition is illegal. Besides that, the monopoly situation is open and there is competition. They just suck. Imagine filing Nintendo a lawsuit for having a monopoly in handheld consoles...
I remember when this project was in young age and I saw it the first time. I thought to myself "ah yeah, it's nice to have but one of those projects no one will care in the industry". And here we are, Godot (12y) rivaling industry giant like Unity (20y).
There is not really much incentive to buy a brand new Xbox console nowadays.