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  • looks horrendous, so blurry and full of artifacts. Even going from native to the highest quality upscaling degrades image quality significantly.

    This highly depends on which version of the upscaling we are talking about and in which games and what scenery. In some games it looks worse than others. I would like to play in native resolution only, but prefer having higher framerates in exchange for a few artifacts. In example in the multiplayer team shooter "Marvel Rivals" with a comic like art style, I prefer hitting 90 fps with Lumen enabled on my low end graphics card. In mostly Balanced or sometimes Performance setting for FSR (between I think Highest Quality - Quality - Balanced - Performance or something like that). This is only possible with FSR enabled. There are only a few artifacts, so the exchange is worth it. If your experience is FSR 1 in example on the Steam Deck, then no wonder you don't like it.

  • I don't think that Frame Generation makes unplayable games to be playable. Upscaling on the other hand, is a different story.

  • No, Linux is not UNIX. It is UNIX like. MacOS is UNIX, based on a BSD system.

  • But we didn't see any gameplay since then and no other announcements. I don't think that a 7 year old teaser adds to exhaustion in the sense I was talking about. When we saw Crimson Desert the first time just recently, it was new experience for us to see, not a 7 year old game.

  • Monster Hunter World: Iceborn from 2019 / 2020 also doubled the game content.

  • The Horse armor basically doubled the games content. It was a truly magical moment.

  • Probably because of "Linux is winning". ;-)

  • So after all, looks like this is real and there are no tricks. If Digital Foundry could play and test it, and got pretty good information and recordings from developers, then I have no doubt anymore. At least from technical standpoint. I really get Zelda Tears of the Kingdom vibes here and based of previous hints we saw, just with a more realistic tone and better graphics. Very curious!

    I'm glad the developers didn't show or announce the game too early. Now we are super hyped and don't need to wait long. Other companies show games too early and often, so when it comes out it feels old.

  • That could be considered (relative) dead, given how many Windows users exist compared to Linux. In more serious note, I just think that Lemmy attracts more Linux users than Windows. That's all to it.

  • Why is a MacOS related screenshot posted in a Linux community for a question about Windows?

  • Good to know. The question is, about the quality of the site (no ads, fast downloads, direct links) and so on.

  • After some updates, I usually restart. As I am on an Arch based system, its usually at least once per week. Sometimes I am doing some projects, in which I want to leave the state as it is and not interrupt my "work". Usually this takes at least a few days, so during that period I don't update anything and continue my work. And sometimes at normal usage I don't need to restart, but after 5 to 7 days I "force" a restart just to get to a clean state again. Can't hurt.

  • We had such issues way before Ai driven development. It might be, but not all problems and bugs are caused by usage of Ai.

  • Never said its a revelation. I just pointed out an interesting use case, which does not involve content generation like code or art.

  • I read about what Rubber duck debugging is in the linked article. It's a totally different thing that what I'm talking about.

  • I don't think the case I talked in my post is comparable to Rubber duck debugging.