So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.
It's all about anticheat support. The game would likely run on a Linux desktop, but Epic chose not to support Linux devices. They officially said (I have no source to link to it at hand) that they don't believe the anti cheat would work well in Linux, because it lacks root access. On Android on the other hand they have a better sandbox and control. But most importantly, on Android they have a wider audience and that is basically all it counts for them. Epic CEO Tim said, if the Steam Deck gets sold enough, they will consider it.
I'm just listing what has been said, not sharing their same opinion.
It's even playable on the phone, so they would not lose complete access to the game. Unless you are really invested into it, it does not matter on what you play. I have a Xbox, so when I wanted to play Fortnite, i would rather play on console than installing Windows on my computer.
I know Unciv for a very long time, but never tried it out. Really need to test it just for fun. The best part of it, is not that the price is free, but the source code is Open Source. https://github.com/yairm210/Unciv
But Hurd is too far behind and will probably never be a real alternative to Linux. Also the Linux Kernel is not what adopts the Age Verification, its the distribution. Therefore instead changing the Kernel, they just need to change on the distribution what they do not like. Or create the same distribution with Linux, they would create with GNU Hurd.
To me there is a clear distinction between both types. Sometimes it gets blurry if they use different techniques from both sides. There is also the term "Port", which is less of a "Remaster". So its even more blurry, even when I try to formally describe it. Here is my definition:
Remaster: Basically taking the same code and base and "recompile" it for a new version. Graphics are usually not remade, programming code is the same (but with touch ups off course). Rather it has higher resolution output from original graphics, like higher res textures compiled from original resources, adding functionality to make the game compatible with modern hardware and features like HDR and gamepads in example.
Remake: Making a new game from scratch, programming it again (off course they can take over old stuff), with new graphics to approximate the same game. Sometimes they even manage to make the game look and feel the same, where people think its a Remaster. But in fact it is programmed from scratch and has no common source in anymore, it is just faithfully recreated.
Off course this is just one mans definition. And both terms are used somewhere in between, and people don't share my opinion. Therefore I never know if the game is a Remaster or Remake actually.
WTF we are talking about Linux, the biggest and most important piece of software. What are you even talking about will and adults? Sorry if this was meant to be a joke. But having a plan like this is crucial important.
Linus is not the only one involved in Linux. Most work and decisions are done without Linus' involvement at all. There are candidates (especially Greg) who are as important as Linus themselves and probably will take over the project. This is not a single user driven project.
What amazes me is, that a formal official plan (this) is just done recently a few months ago. How was there no official plan before? I don't understand...
So this is about NTSYNC (mostly). Based on the post title, I was wondering what changed so drastically. This is a good read to give me some understanding about the NTSYNC topic. Still reading through. What a huge difference to those random blog posts written by an Ai model.