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  • Congratz on liberating your computer and yourself.

    Just a little advice on using the AUR: It is an user driven repository of software, meaning anyone can upload stuff to it. Usually you are adviced to read the AUR script before installing it (most don't, especially newcomers). So you should be very careful and only install from trusted AUR scripts. Maybe install from Flatpak instead from AUR if you can, but that depends on many factors.

  • No, this has never done before. Games configuring itself is something completely different and irrelevant to our discussion topic. It has nothing to do with gathering information from players and trying to estimate a FPS before buying the game. "Can You Run It" also does not estimate a FPS for your hardware, based on opt-in information from analyzing the FPS you are playing the game. And especially making it an official thing for a store is also spicey, because usually those stores selling the games themselves could potentially be sued for false marketing if it does not work well enough.

  • This is something gamers wish to have since inception of PC Gaming. And it was always told this cannot be done. That's why we rely on game specs and tests. I mean we still rely on, but a storefront putting estimated FPS is something they would fear to do. And here we have VALVE (once again) doing the impossible. Very curious to see how this will workout in reality.

  • It runs does not mean it supports it. So we need to see how this turns out in the future. The compatibility could break with future requirements and changes. I'm just worried because Garry is not a very Linux friendly.

  • Does it support Linux?

  • Obviously we are not, if you put stuff into my mouth I didn't say or meant to say (where I was clear and even explained it to you afterwards).

  • No you didn't. You made an assumption about if i like it or not. And my reply has nothing to do with if i like the updates or not. I am not sure how to be more clear than my extended explanation.

  • There are such Romhacks and mods doing sthat too, but for the most part these are DLC like addons. Emulators with builtin cheat support can make use of codes, but you have to figure out how to do that. RetroArch in example has a builtin database where you can enable and disable supported cheats.

    https://gamehacking.org/

  • I want to highlight a few noteworthy mods (because this question will come up eventually :-) ):

    Super Mario 64_

    • Mario Builder 64: A Mario Maker like editor build into the game engine itself. There are many user created levels you can download and play. Probably my favorite Super Mario 64 Romhack. The only problem is, that saving is not possible and user created levels cannot be imported in a normal emulator (as far as I know). For all the extra features you need a special setup. Read more at https://rentry.co/MB64-Setup-Guide . Also due to a DMCA by Nintendo, this Romhack is banned from romhacking.com
    • Shotgun Mario 64: Exactly what it sounds like; you have a shotgun and can shoot.
    • Land: A classic styled linear progression with new levels and power-ups, inspired by Super Mario 3D Land and 3D World.
    • Movement Mastery / Madness: Series of short challenges with time tracking, to practice and master movements.
    • The Green Stars: A full new Mario 64 adventure with 130 stars and a Galaxy aestetic. Has lot of QoL improvements.

    Zelda OoT_

    • The Missing Link: Mini adventure that plays between Ocarina of Time and Majora's Mask. Link is on his quest to find Navi.
    • Star Fox 64 Survival: A crossover from Star Fox! You play as Fox and need to survive the unknown planet.
    • Sealed Palace: A popular and extensive Romhack. I didn't play it myself, so not sure how extensive it is. It has custom cutscenes, songs, 100 Skulls and 20 hears to collect.
    • Cystal Clocks: 11 puzzle rooms with platforms and crystal activations. Puzzles are mostly time-based. Shoot with a modified slingshot mechanic.

    Mario Kart 64_

    • Amped Up: 16 new courses, new game modes, music, graphics and gameplay techniques. A brand new Mario Kart game... sort of.
    • Hooting Time: Lots of new options, 16 characters, new game modes, randomizing options and lots of more.

    F-Zero X_

    • Climax: Changes graphics and tracks based on the Japan only GBA game with same name.
    • Unlocked: Simply unlock all pilots, modes and courses. Also gives infinite lives.

    Banjo Kazooie_

    • The Legend of Banjo-Kazooie - The Jiggies of Time: A complete new Banjo adventure in the world of Zelda. Has 9 worlds, 100 jiggies, 900 notes and 5 mumbo transformations!

    Conkers Bad Fur Day_

    • Uncensored: I actually don't know the details of what is uncensored, but here it is. Something must be uncensored I guess. :D
  • Maybe I should not have said it in the way I did. I should have said "usually people switch...". From what I see, performance is not the main attraction for "most" people who changes it. I wonder how much of difference it makes and how people measure it.

  • I don't know if you can read or not, but I said its not a bonus anymore. Don't hallucinate stuff I did not say. If I like an update or not, depends on the update. Not every update is a bonus, especially if they have to fix an undercooked game in example. A forced update is not a bonus. I hope that is clear now.

    Edit: Sorry for being snarky, but stuff like this (putting things in my mouth I didn't say) gets me.

  • E2: Embrace, extend (its lifecycle)

  • I personally don't think this service as a license changing of an existing project. If it reads and implements the same thing from scratch, then its a new implementation with a new license. I see it similar to how reverse engineering is done in example. And with the approach of two different agents I think this is okay, as it is a new implementation. I mean this is something humans could do themselves too. The only thing is, can they actually proof that both agents aren't trained on the data they are reading and re-implementing it again (for the clean room implementation)?

    The biggest problem to me is, using Ai tools in general, because of what and how they are trained on. But that is a different topic for another day.

  • Thanks. I'll look and read through. Edit: Oh I saw that post before and have a reply there. :-)

  • At least there is a system build into Steam that allows that. Some games offer such an option even. They just need to expand that option and make it more standard. Also in the past, Steam game updates were not forced and you could stay on an older version. That should be allowed too, at least for non online games.

  • Back when Cyberpunk 2077 was said to have a smaller map than GTA 5, people were upset. Cyberpunk has more content per area and a more interesting structure in the city to me. It has more verticality to it. Yes, GTA 5 is overall bigger in content too, by sheer amount of size and whats available. But comparing Skyrim am Daggerfall just the area size of the map is not a good approach, as these are RPGs and there is more to it than just the map.

    Edit: My goodness the typos...

  • The bigger and more empty (or filled with nothing important) the map is, the worse the game becomes. I can't judge those two games map yet, but from experience I prefer smaller and more dense and interesting maps. Especially if we talk about RPGs and Adventure games.

  • Poor Sony.