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InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)SA
Posts
14
Comments
211
Joined
2 yr. ago

  • This reminds me when I was trying to fish out natural ones as a new DM from my players. They were rightfully annoyed by this. I fortunately grew from this and no longer fish natural ones

  • Finally a straight answer.

    And you know what ? You are entirely right. Thoses tracking ammo will have to shell out gold that thoses that dont... wont have to.

    But here is the thing. Most fights lasts 4 rounds in average. At low levels, it means 4 arrows per fight.

    And arrows are 20 for 1 gold.

    So, the money difference in most fights is : 1 gold piece for every 5 fights.

    Its nothing. For reference, the smallest health potion is worth 50 gold pieces. Which represents 1000 arrows. Which represents more or less 250 fights. More than a whole campaign.

    You are correct. But the thing is, that amount of money is negligeable.

    Thank you for the straight answer. Its just not big enough to change my mind when I could give an extra 5 gold pieces to thoses that prefer to track ammo and be good for inter player balance for months of playing time.

  • I only talk about ammo here. Dont use slippery slope argumentation please. And yes, it would mean that any items that only stores regular ammo is now obsolete.

    Fuck no I wouldnt touch encumbrance. This is necessary to stop your players from ransacking every fallen enemy, every decomposing corpse, every a bit more expensive than normal furnitures.

    Its also not the subject here. Im only talkibg about normal ammo.

  • Thats the point. Thats the whole point my friend. Its only a good thing if you like having it in your game. Its not about encounter balance or rules when it comes to ammunition, only if it enhances your fun or deteriorates it.

    Restrictions can be fun, but make sure they actually are when using them.

  • So basically, you would prefer to keep a rule that everyone dodge by switching character rather than forgetting about it to allow your players to play what they prefer ?

    How about this. How about a table where people that would want to track it do it, and thoses that dont... dont ? What is the worst that can happen from that ?

  • So basically players should never have an opinion on the table they are part of ? They should never say : i do not like this. Or : I do not find this fun.

    They should just shut up and always say yes ?

    A game isnt only what the DM decides or prepare. A good table is a cooperative experience where EVERYONE contributes to some degree. Its a cooperative experience.

  • Do you want to track rations ?

    Or do you have a druid with goodberries that fixes it easily ?

    You could also do a bit of game hunting.

    Depends if you WANT to do it. If you have FUN doing so. If yes, then do it. If not, then don't.

    If youre stucked with a tight DM that doesnt care for your fun or your opinion, you can make a druid multiclass and never be bothered with it, ever.

    Its all about if you want to.