sammytheman666 @ sammytheman666 @ttrpg.network Posts 13Comments 211Joined 2 yr. ago
One day you might get lucky and try this magnificient game. And you will see that most of the times, playing with people acting or being assholes is not fun.
Everytime someone talks about betrayal between players, I have a weird flashback. Back in high school, we were playing baseball. But there was a new shitty thing assholes did during the game. Basically, if you were on a step after hitting the ball and moving to one of the next steps, you could try to run to the next ANYTIME. Meaning the people trowing the ball also had to check every single person that was on the field to see if they tried to run at any point.
The reason it makes me think of that is that its not fun to constantly having to watch your back from people that are not supposed to be a threat. How can the pitcher concentrate on throwing the ball if they have to look everywhere all the time ?
Oh sure, some people could like it, but I could say the same of a sandpaper dildo. Most of the people would prefer to not having to take care of keeping an eye on their supposed allies all the time.
And this is just ingame. Out of game, you will see the player act as an ass. You will know about them stealing, backstabbing, or going against you even if your character doesnt. And it can be fun, just like a sandpaper dildo can be enjoyable, but not without consent and not most of the time.
You know what. This makes sense. This actually makes sense. Yeah ok, some settings will benefit from counting ammo. Althought the setting you used as example is an extreme example where a lot of things would be different from the average campaign.
So yeah, there are exceptions to my idea that ammo shouldnt be kept unless players actually want to.
This is actually how I came (haha, if you know the rule34 he also did) into knowing about this comic.
If it only makes the DM happy, and none of the players, its shouldnt happen no matter what it is. Some players will fuck off, some players will tank it and begrugingly do it to stay at the table. But its never right. Nothing at a table should be fun just for one person if it affects more than themselves.
As for your question : Why does it bother you so much that DMs who would never run a game for you are running those games a certain way?
Well, like 95 % of the posts of every forum, its less about the personnal experience and more aboht a discussion around a subject that interests me. What you or other actually do at a table ? Will never affect me. But I like discussing it and bouncing ideas. Since doing this axtually upgraded my own table throught time.
For example, I added new rules that are straight from a video of XP to level 3. They give my players more options and if I never went outside my bubble to check and discuss or examine what others did, and most importantly WHY, my own table would be lesser.
One of the things I learned the hard way was what I told you : if you as the DM do something at your table and it only makes you happy, don't do it. Because its selfish of you even if you are putting work in, even if you are the one working the most on the table.
Im also a dad. Im doing lots of stuff for my kid. It doesnt give me the right later to force him into servitude because I did so much for my boi.
A DM shouldnt force bad things on their players against their fun because he works so much.
Foundry is a decent virtual ttrpg. Its got good and bad sides of it like anything else, but what it does is use your ammo or hp automatically.
Thank you ! Exactly. Do it only if its fun for the players.
Wait a fucking second. They did it ! They did gave infinite ammo and other cheats IN THE GAME. It does change stuff around, and its an option you can take once you complete a level. So yeah, Doom Eternal with infinite ammo is both something that exists legit and fun.
Hoarding the loot is a form of pvp. Its steaking from the party, which is backstabbing on a financial level.
I wouldnt take away the DM's fun. Ever. He is very important.
Now you tell me how is it fun for the DM to make players count their ammo please.
This is excellent.
For the reason why players like to roll the die : because its fun to roll dice.
Thank you
Oh yeah, players and DM love chaotic evil characters. Because they are always so fun to have around.
But... whats the problem into not being out of ammo ? Would an entire campaign lovingly crafted by a nice DM survive (get it?) That detail ? Wouldnt ammo tracking be a minor survival aspect anyway ?
Your point is good thought. But is it good enough to force it on players already tracking lots of stuff and not enjoying tracking this specifically ? I dont have the answer, it would depend on the player, the DM, and the campaign.
Remember. I said racing to investigate. Meaning its shared loot, not a single mission. If you are the only one risking your ass, I wouldnt be against you keeping it.
So, if you are ok with that sorta loophole, what would you tell a shooting player saying : DM, I could do this to bypass the ammo restrictions, but could I just stop counting them altogether ? I dont have fun doing it and I dont feel it would change much in the campaign.