Out of couriosity: I have never played the game, so... is the game actually unplayable if you decide to be intolerant against one or more of these? (As in: Is the tolerance and representation part of the core mechanics or is this just meant as a statement?)
Even though I do not have a problem with treating the things mentioned with respect, something about this text irritates me, but I can't put my finger on it. Which feels really weird because I don't like the feeling of something being off even though I can't spot anything that actually bothers me.
I mean… Gnolls are evil. Basically all fiends are evil. Having evil races where killing them is almost always morally correct is not a problem in itself. The problem is making it so that some races are inherently evil without actually explaining why. All my examples have some kind of cosmic evil embedded in their nature. But that’s not gonna be the norm. If all your evil races and all your good races are so by nature without any way of changing that, it’s bad writing and bears the risk of implying that people are created either good or evil.
And as far as I can remember, that kind of explanation never existed for Orcs or Kobolds. They were evil by nature without explanation.
While that is correct, it’s not like your allies are indestructible cover, so I'd say it’s fair. But I don’t really have to tell you I guess.
So when he realised that your last build would have been more balanced then the current one, he just decided to do what he could have done from the start by adding more enemies?
Oh. Yeah. That just screams Darwin Award.