Yeah it's interesting, I think it might be just differences in psychology. Like the reasons we play games in the first place and what we enjoy about them are different.
Most people I know in real life share your opinion, and look at me askance when I tell them I never actually finish any game. One friend said I'm the mf that would leave the ring at Mordor because I was just there for the hike. Which is accurate since I played some LOTR games in the past this way lol
The thing is, you can't predetermine if they'll have cancer or some other rare conditions before existing. There's very good screening tests nowadays to help prevent that as well. To me, it seems like a strange morality for that to be your reason to avoid having children. It's anticipatory grief, like not making friends because they might die. By the same logic, what if your child is the one that discovers the cure to cancer? In that case, it's cruel not to have them, but you can't know, so it's a moot point. Unless you do know, in which case send me a DM, I'm in need of a mystic.
Hereditary conditions are a whole different conversation.
I had the same experience with BG3. It feels more like a single player game in a way, in multiplayer it felt a bit awkward with the story moments. My partner kept skipping cutscenes, and making weird story choices that often led to genocide. Which I suppose is peak chaotic neutral murder hobo DnD behaviour, but the game really isn't balanced around murder hobo 😂. I kind of was just held hostage and had to sit there while they talked to people and I had no idea what was going on. I'm planning to try again in single player eventually.
Yes I agree, you said it better. There's a huge conflict of interest and "trust me bro" involved when companies save money by switching ingredients. Most of these studies on the health effects of those ingredients are directly funded by those companies as well. If anything it's kind of insane to trust those studies at that point, it's like trusting big oil's studies on global warming.
It's one of those things where simultaneously keep an eye on it but don't worry about it too much. Honestly I was an idiot because I just kept going to hospital without thinking maybe my medications are the problem lol. I just assumed that if it was fine after 3 months it'd be fine after 24 months. A lot of people have zero issues, I was just both unlucky and stupid
You know in Minecraft when you dig straight down and fall into a cavern and break your legs, and then your hole is all fucked up and you can't really salvage it? Like that
Yeah but to me the boss itself doesn't really have any value. It's hard to explain but whether I beat the boss or not doesn't mean anything to me. I've proven I can do it, I've seen every corner of the map, and the boss is just kind of... There. Like an optional footnote to me.
I really tried to like deadlock, but it turns out I'm extremely bad at aiming. Like I was a Pyro / Demo / Soldier / Medic player for a reason. There's not really a "low aim equivalent" character in recent online shooters... I still remember lock on beam Symmetra traps, those were good times.
Yeah it's interesting, I think it might be just differences in psychology. Like the reasons we play games in the first place and what we enjoy about them are different.
Most people I know in real life share your opinion, and look at me askance when I tell them I never actually finish any game. One friend said I'm the mf that would leave the ring at Mordor because I was just there for the hike. Which is accurate since I played some LOTR games in the past this way lol