TheGreatDarkness @ TheGreatDarkness @ttrpg.network Posts 57Comments 93Joined 2 yr. ago
If I could draw, I would draw this and Tarrasque would be chasing kinds on bikes in this ford
I tried to push for more practical approach to playing without a single player, but both in my D&D and in my Blades in the Dark groups, players just feel...uncomfortable with the idea and don't want to play if all players aren't there. I once proposed a system where we could play in smaller groups to accomodate one player's schedule not matching others...and upon realizing they wouldn't be playing in full squad in this sytem, that player just quit the campaign.
Fun fact, MCDM's Flee Mortals! book has its own stand-in for Tarrasque - Goxomoc. Fool's Gold: Into the Bellowing Wilds also has Dire Tarrasque
This is because WotC designs for mass appeal, so their monsters need to be fair challenge even for an underoptimized group. Which makes them pathetically weak if you're playing with anyone else.
Also, because playtesters at Wizards don't use any magic items for some reason
Yes, it was in Acts of Vengeance, where Loki gathered various supervillains and suggested they switch their enemies in a grand alliance to destroy heroes. Loki assumed they're all evil so they'll get along...and then had a surprised pikachu when Magneto used portals, that Loki set between villain bases and their meeting hall, to go to Red Skull's base, wreck it and kidnapp the guy.
Angela is a great example of a Paladin.
It's not ai, I remember seeing this art years before ai art theft was a thing.
Always gotta love when the villains fight smart and dirty
I still got videos with titles like "Five Rule Changes that PROVE One D&D just return of Fourth Edition" or "Did Pathfinder 2e Remastered steal these rules from Fourth Edition?". Like a new clickabit fad, declare everything 4e or something.
The issue with the rolls arises when you have modifiers (like skills), which are in percentage, so you need to sum them up and then cover result and apply it to the roll. Oh and also, you apply Difficulty Levels to your relevant attribute, which are really weird. Easy is -2, Average is 0, Problematic is -2, but then Hard is -5, Damn Hard is -11 and Lucky is -15
So in theory your action should be "roll 3d20, see if you have two successes under relevant attribute" but in practice it's "add DL to your attribute. Sum up all the modifiers, then convert the sum to a percentage of 20.Roll 3d20. Apply the number you got to the roll results. If two or more results are equal or lesser than Attribute, you succeed, othertwise you fail".
And THEN you add complex rules for every single minutia thing on top of it. Or lack of rules for things that were deemed to important, because those were relegated to one of many, many expansions.
Oh and in combat you instead roll a d20, and you need 3 different d20's for 3 different phases of combat.
And then you add the poorly organized book, sometimes contradicting itself (eg. you are supposed to fill a questionnaire to explain character's concept and what they do BEFORE rolling dice in order for your attributes)
Didn't knew that. Not using this template in the future, thanks.
To be fair, even Neuroshima fans think this book only comes out to capitalize on Fallout show's popularity, everyone sees it as a cashgrab.
The op of that tumblr thread blocked me after I asked him about the fact things he claimed were common knowledge about a video game I played extensively as a kid do nopt line up with my memory. So I'd take his claims with a grain of salt.
You're taking a design flaw as something intentional.
Precisely. In grander lore Nine Hells is composed off souls Devils basically stole from the Gods and all worshippers of gods, even evil ones, go to their type of heaven. And if that heaven looks like hell, that just tells you this god has some freaks for worshippers.
You are already rewriting the lore as you speak. First of all, always evil races do not go to hell, they go to domains of their gods. Hell is for people who signed a pact or no one else wanted. You're full of shit
Then why are you still buying from them? It was well-known they do this before Spelljammer, why did you keep buying?
Yesss
Except the rules are written in such way that they render holding breat irrelevant. You may as well write "unless in combat a character can hold their breath. When in combat, you must roll concentration at end of your turn or suffer level of exhaustion. DM may decide to treat particularly dangerous or prolonged situation as combat at their discression". And done, you didn't need to invent new rules just for it, you used an existing system. You could even simplyfy it further and just slap it under concentration rules.
I think it says something that out of old editions B/X is still so well-regarded among old-school fans for being simpler than AD&D. Sadly when I ran it for my players they found it too counter-intuitive. I consider it a personal failiure as a gm to properly represent the system, even though they assure me it was not my fault.
Reposting my Old Stuff #8: I decided I don't want to be a slaver and this somehow makes me evil?
Posting my Old Stuff #7: Now that we established superiority of casters over marHOW ARE YOU STILL ALIVE?!
Reposting best of my old memes #4: Juśt 2-5 Liches on a pub crawl in the capital