Skip Navigation
InitialsDiceBearhttps://github.com/dicebear/dicebearhttps://creativecommons.org/publicdomain/zero/1.0/„Initials” (https://github.com/dicebear/dicebear) by „DiceBear”, licensed under „CC0 1.0” (https://creativecommons.org/publicdomain/zero/1.0/)GH
Posts
0
Comments
13
Joined
1 yr. ago
  • I'm on the family plan, and it's certainly expensive compared to other streaming services. But I use YouTube both personally and professionally. I teach, and whenever I need to show a video, having a work account with premium is invaluable since I can't install ad blockers on campus. My wife and kids all have their own accounts under the family plan as well. We all use YouTube music as well.

    Google pisses me off and I've been getting out from under their heel for a while, but YouTube premium is something that I genuinely find value in paying for. At the very least, I want to financially support the creators that I watch and this is the best way to do so while avoiding advertisements.

  • There's nothing quite like making an emotional, incendiary response to a good faith comment and then blocking the person while acting as if you are morally superior.

    Perhaps in the future, should you ever unblock me and see this comment, you'll consider an alternative perspective as an opportunity to change your mind and not as some sort of conflict.

  • I know a few people who work for Epic games, and generally they are treated incredibly well. Good pay, good benefits, still able to work from home... Their experience has been pretty much all positive.

    However, Epic has been hemorrhaging money for a few years now. As successful as the Unreal Engine and Fortnite are, they've aquired half a dozen companies over the last few years, and offer an insane amount of free content between the Epic Games Store and the Unreal marketplace. They they acquire exclusives for their platform, they host tournaments with prize pools in the millions, and they have been trying to build a strong reputation as a service for gamers and developers that treats them well. It never seemed to balance out though, probably because people just were never really into buying games from them.

    I truly don't get the people that outright hate them though, even for their exclusivity grabs. I also might be mildly biased since I know how much worse devs are treated at other companies.

  • To start, I'm sorry you had to go through that. My spouse and I had similar experiences while trying to conceive.

    Loss is not funny to most people due to the contrast, but because of the sheer audacity of it's existence. The gaming webcomic that it was a part of had already run for years, focused around 1-dimensional characters making low-brow jokes and silly violent scenarios centered within mid-2000s "randomness". Suddenly, in 2008, the creator releases Loss, a manipulative, tone deaf strip about one of the worst physical and emotional traumas imaginable, shocking readers and earning infamy. Basically, it's a meme because it's so fucked. It's why people who share it only refer to the work superficially by name or pattern, rather than by content, almost like a tragedy.

  • The article goes through some of the available data and doesn't make hard conclusions, nothing that many of the accounts with no followers or posts are likely lurkers, amongst the bots and others.

  • I'm on lemmy.zip as well and have been happy. Gravitates towards tech, recently defederated a few extremist instances (by a vote), good uptime, and run by some seemingly cool people.

  • Which is fine! The FOSS options are solid.

    Personally though, I had tried most Lemmy apps on Android before Sync came out, and found the experience to be lacking. Honestly, I was close to bailing on Lemmy entirely, assuming it just wasn't for me. Sync was exactly what I needed in terms of UI and organization, and I'm happy to pay the dev for the work they do on it.