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112
Joined
2 yr. ago

  • Past Self: "If you shoot me, won't that mean you don't exist to shoot me?"

    Future Self: "Compared to the mess you left me in, nonexistence would be bliss. Now get to work unless you want me to find out if this is a single contiguous time loop or if I'm on a temporal tangent."

  • I'm not saying that anything to do with sexual content is juvenile or even "deviant." Everybody has their kinks and to each their own, as long as it doesn't harm others.

    I'm saying that nonstop "look it the titties and dicks lololol" is only amusing for a short time and not as a constant stream unless the viewers are hormonal adolescents or are full adults with the mindset and immaturity of adolescents. And rape focused content or killing things with one's genitals is the kind of thing that directly appeals to people with an unhealthy sexual fixation and a desire to harm others, which is what makes sex offenders. Or incels, who are just as bad for different but often adjacent reasons.

  • Don't forget that whatever situation you can possibly imagine, Pathfinder has a rule for that! No reworking required as long as you don't mind stopping the game while you ctrl+F and read the results whenever somebody comes up with a new idea you haven't prepared for because it's literally a perfect system that accounts for everything.

  • I frequently see "sex positive" (like many other terms) being used by people who either don't actually know what it means or just don't care to defend juvenile stupid shit. Like almost everything NSFW that was posted on r/dndmemes as part of the protest effort against the API changes. Yes, I supported doing it as a protest measure, but any attempt to act like 99% of the content involved was anything resembling intelligent and independently worthy of being considered "art" beyond the strictest definition of the word was obvious bullshit. No, your image of a goblin being repeatedly raped as punishment for picking your pockets is nothing but base fetish porn, and describing your character defeating enemies by growing their dong to be a forty foot long spear and fucking them in half is, at best juvenile jackassery and maybe funny exactly once for about ten seconds. Any attempt to suggest either is legitimate and healthy entertainment worthy of repitition, emulation, and propagation is an indication that you are either twelve years old, inclined to be a sex offender, or possibly both.

  • Yes. I thought that was pretty obvious. All Knights Radiant would be paladins, with each order having their own specific oaths. Because each order already has it's own specific oaths and gain specific powers from swearing and abiding by them. It's probably the single most direct analog between 5e class and fantasy badass from another medium that you're going to find. Also Kaladin in particular has the "classic" paladin vibe of being Lawful Good and wanting to protect the weak, smite the evil, etc. Then there's the Skybreakers who would be the Lawful Stupid stereotype, basically worshipping law for the sake of law and insisting on brutal and remorseless execution of it to the letter in all cases and refusing to acknowledge any sort of extenuating circumstances whatsoever.

    Also while I'm quite sure Sanderson was at least working on drafts for Stormlight well before 5e came out he did used to play a lot of D&D as well as some other TTRPGs. I've seen a post by him where he said he hasn't really played much at all since becoming a professional writer because he would feel burnt out telling stories for a job then trying to relax by telling more stories, which is why he switched to playing MtG to relax. I would say his magic systems generally tend to at least partially resemble and incorporate elements of game design and balance because they all have very specific capabilities and limitations (see Sanderson's Laws of Magic).

  • I was totally going to reference this myself and you beat me to it.

    This is actually sort of similar to my usual character creation process. I start with some basic concept and/or gimmick that's usually a little bit silly, corny, intentionally weird, etc, then I add to it until I've built a proper character around that goofy idea. I made an "anti-edgelord" bubbly church girl cleric that inadvertantly became a badass magical girl and grizzled war veteran. A barbarian that wears clothes made entirely from skunk skins and acts like a wise woodsman calling himself "the striped sage" even though he's mostly full of crap (but really good at hitting things with an axe). A rogue fleeing his home city because he got the sheriff's daughter pregnant while she was in a rebellious phase and slumming it with riffraff (her father is very unhappy). Most recently a druid with the noble background and concept of "rich kid college dropout runaway vagrant hippy chick" that the DM approved "but you're not just a noble you're a full on runaway princess."

    You get a clear gimmick to start with that works as an icebreaker with the party and an easy beginning point for roleplaying. You can play up that gimmick as much as you want to, or even hint at it and make it something your character is obviously trying to hide or minimize. Once the gimmick is established you start adding the serious parts you've built up around the gimmick. Conversely you could introduce them as a straight laced, serious character then start hinting at the weird gimmick or just spring it on everybody at an unexpected time to get that wonderful WTF reaction when the other players notice it. Either way it gives you a solid starting point that you can build and develop your character from as they interact with other PCs and the world in general.

    Edit: This method also works great for making memorable NPCs if you're the DM. Take the basic narrative function you need the NPC for (merchant, quest giver, distressed citizen, local lord/lady, etc) give them a mildly weird gimmick that will stick in players' minds.

  • The only thing I have personal experience for something like this is the old D20 Modern, which is based on the same general ruleset as D&D 3.5 and PF1e with a bunch of little tweaks and different base classes and such that are based on a focus on skills and traits associated with a particular ability score. With a goal to being more flexible it's designed to be adaptable and generally expected for characters to do at least some multiclassing both with multiple base classes then to prestige classes that focus on things like Soldier, Infiltrator, Celebrity, etc. There's gear and modern equipment with rules for stuff like car chases and gunfights. It also has a full sourcebook dedicated to a campaign setting called Urban Arcana with rules for adding magic and other fantasy elements. Spellcasters generally feel a little bit weak because all classes only go up to ten levels and spells to 5th (with all casting coming from prestige classes so you need a few other levels first), with the general structure to go up to level twenty or higher by just adding more classes to your build after maxing one out. A lot of the spells are more useful for things other than direct combat and there are rules for doing things like planting an attack spell into an email or such. More powerful magical effects are achieved via rituals, which often involve occultish stuff like getting a bunch of people to chant around a big arcane sigil on the ground to add more power to a lead caster and can do some pretty crazy stuff if you get enough people with high enough bonuses to the appropriate skill (mystic lore or something, been a long time since I've actually played it).

  • All of that fiery stuff is actually defensive. Those are flares that are launched en masse to divert incoming heat seaking missiles. There's usually a bunch of antiradar chaff getting launched too but it isn't very visible. So it would be providing a bonus to Armor Class. The effect is sometimes called the "angel flare" because from head on all the fire and smoke patterns resemble angel wings (this mage is zoomed in to much to show the full pattern).