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Episode Analysis | Star Trek: Strange New Worlds | 2x01 “The Broken Circle”

This is the Daystrom Institute Episode Analysis thread for Strange New Worlds 2x01 The Broken Circle.

Now that we've had a few days to digest the content of the latest episode, this thread is a place to dig a little deeper.

40 comments
  • I am whelmed. I liked everything about it except for what was ostensibly the "main event."

    Putting Spock in command? Interesting choice, I continue to enjoy Peck's portrayal as younger, less confident Spock. Love Pelia. Can't wait to see more of her. Love that we're back to a more traditional Klingon appearance. Love the updated D-7. Good use of La'an, interesting to see a planet which is firmly stuck in the wake of the Klingon war.

    But then we get to the main event: Chapel and M'Benga are in a jam. And so they just... take drugs and fistfight Klingons. Yawn. This is the head doctor and the head nurse we're talking about here, and you're telling me there wasn't a more scientific or medically oriented solution? I mean sure, I guess doing some stims counts as vaguely "medical," but that's not really what I mean. It would have been interesting to see them exploit Klingon biology or Federation medical tech in a more thoughtful fashion, rather than just go bonk heads.

    But, eh, that's a minor blemish on what was otherwise a solid hour of Trek. I do think it's interesting that they've managed to draw out Una's trial arc into three episodes now... hopefully it's just three? There are Strange New Worlds out there to visit.

  • It’s not a bad episode, but it’s not going to go down as one of SNW’s strongest, and it’s an oddly dour note to set as a tone for the upcoming season. The first season premier was full of optimism and hope even when circumstances seemed dire, and this episode at times almost seems to be the reverse. We are now reminded that so many characters are carrying the trauma of the Klingon War: Ortega knowing how to hide among asteroids, Chapel with her medical knowledge, and M’Benga who has apparently been carrying Emergency Punching Juice on every single away mission. And to hammer the point home, April makes it clear that the Gorn are coming in force and Starfleet is not going to be at peace during season 2 of a show called Strange New Worlds. I could be wrong, and I’m not saying it can’t work as a season-long arc, but we’re very far from Pike giving an anti-war, aspirational speech to the 21st-century-equivalent aliens.

    I’m also worried that the writers of SNW are building toward some Big Moment for Spock which will make him decide that he needs to shut down open expression of his emotions for all of TOS, and that’s how they will reconcile the two shows and two portrayals of the character.

    Pelia is great, though. A fantastic twist on the old “alien observes humanity from the outside” Trek character, and clearly much more willing to get down and dirty with the technobabble than Guinean ever did. Here’s hoping this chief engineer actually gets an episode devoted to her…

    • The Pelia plotline was by far the most interesting part of the episode in my opinion, I think it is hilarious and fascinating that a nearly immortal creature stumbles into a heist in progress and is like "sure, I'll help, I'm so boredddddd"

  • As with many other posters here, I was not a fan of the "get juiced up and fight Klingons" scenes, from basically any angle. I didn't really care for the fight scene in general, and the stimulant stuff just seems whacky.

    However, I'm inclined to give them the benefit of the doubt here, because this sort of thing is not totally foreign to Star Trek: in Amok Time, McCoy gives Kirk an injection of something which allows him to temporarily match Spock's strength and fighting ability. It's one of the many, many "well why don't they always do that?" Things that pops up in Trek and in TOS especially, and my hope is that the long term plan here is to settle that question. Perhaps this thing has some truly nasty side effects, or it's extremely addictive; in any case there's plenty of reason not to make it standard or even permissible gear.

    Branching slightly from there, it's remarkable how much sketchy stuff doctor M'benga has already been involved in. First keeping his child in the transporter buffer and then releasing her to live in a cloud, now revealing that he keeps vials of hulk drugs about his person at all times. There's plenty of grounds here for us to surmise why he is no longer a CMO when he shows up in TOS.

    Which leads to the third point that's beginning to worry me about this show: we're seeing a number of character arcs which we already know the ultimate resolution to, and it's not the resolution that I find myself rooting for as I watch these characters. Spock and Chapel definitely don't wind up together; Spock and Chapel both become much more emotionally withdrawn; M'benga gets himself demoted; T'Pring finds a flagrantly sociopathic way out of her relationship with Spock. And,obviously, Pike suffers his horrific accident. It's a pretty depressing slate of events inevitable occurring to a number of characters who I didn't care about all that much before this show (excepting Spock, obviously) and have come to really enjoy watching here.

    The "well we know they won't die" is an often cited rebuke for why prequels with classic characters aren't always a great idea, but "we know the general arc of their lives" is arguably more impactful. Most characters don't die during their shows, and if the writing and acting is good enough I won't care that an outcome is preordained while I'm watching. But knowing that storylines I am emotionally invested in are doomed to end badly hits me at times when I can and will actually think about it, and It's really not a good mix with what should fundamentally be an optimistic show.

    • I'm personally okay with knowing the destination, as long as the journey is worthwhile.

      M'Benga was a blank slate on TOS, so I'm enjoying the character that they've pretty much invented wholecloth for this series (I certainly find this current direction more interesting than the story with his daughter in season one).

      Chapel is another big departure from the TOS portrayal, but I'm enjoying the trajectory as she, I don't know, "flirts with destiny".

      Spock is full of surprises as they connect the dots between the smiling Spock of "The Cage" with the version seen on TOS proper.

      Pike...well, Pike is probably the one I'm least happy about, because I thought they way they had him confront his fate on "Discovery" was perfect, and everything they've done since then has diluted it somewhat for me.

      But for the most part, I'm enjoying the journey, even if I know where they're going.

      • Yeah, I guess my problem isn't knowing the destination, it's knowing that the destination is going to be pretty rough in ways that run counter to this show's general vibe. Which really is pretty similar to my broader frustrations with Discovery's "the distant future includes 120 years of horrific geopolitical strife where basically everything your heroes fought for falls apart". I really want to believe in the happy ending, you know? Even when the concept of an ending doesn't actually make real-world sense.

  • This is a nitpick but it kind of annoys me that they had Ortegas reverse the pitch and yaw of the ship instead of the roll and yaw.

    On an atmospheric aircraft, you normally turn by rolling right or left, and then possibly pulling upward to tighten the turn. These controls do not make sense in space, but they are so ingrained to pilots that there are lots of debates on Space Sim forums about if your joystick should be mapped to roll or yaw.

    And then Ortegas dodges the incoming array of torpedoes by rolling the Enterprise. She seems able to do so quickly. One of the only other times we see a ship engage in a deliberate roll and we get to see the pilot input controls is when the Enterprise-D is escaping the Dyson Sphere. Ensign Sariel Rager quietly and without orders taps in a command and the Enterprise-D (a much flatter ship than the Constitution class) rolls sideways to fit.

    Whatever, the setup is that she's a hot hand who wants custom controls, and the payoff is that she flies the Enterprise carefully and well. But it would have been nice to see the maneuver we saw on screen be the one that was set up.

    As an aside, the ability to dodge a torpedo is also relatively rare in the show's history, I am willing to assume that their adversaries didn't really understand the ship or how to properly lock on weapons. The Enterprise's current close-body shield configuration was likely instrumental in allowing the dodge, and probably a necessity to navigate an asteroid field.

40 comments