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Valve fans are like Apple fans

cross-posted from: https://sh.itjust.works/post/15970074

Valve:

  • popularized DRM on PC
  • killed the used games market on PC
  • bans people for selling their Steam account
  • contributed to popularizing microtransactions, loot boxes and Battle Pass
  • forces you to run a proprietary app to play your games
  • forces updates on you
  • pretends they invented Wine
  • ships devices with a proprietary SteamOS
  • forces devs to use proprietary libraries to use Steam's features

Gamers:
Yes uncle Gaben more of that please!!!

23 comments
  • DRM was already a thing on Pcs, and Valves was less intrusive as a player at the time.

    I didn't participate in the used games market, but the steam sales are like paying used game prices.

    I must have missed how vavle contributed to lootboxes and microtransactions, was that in their games?

    Updates are turned on by default, but honestly moat games need the regular updates and steam made those so much easier.

    The devices with steamOS installed are sold to distribute steamOS....

    f course they have to use proprietary libraries to use features. That is how it works...

    Some of those are true while being a reasonable tradeoff for the convenience. The only one I see as an absolute negative is the banning for selling accounts.

    • DRM was not popular on PC before Steam became popular. It used to be possible to buy physical copies of games without DRM. On consoles that is still the case.

      I didn’t participate in the used games market, but the steam sales are like paying used game prices.

      I don't know, but you can't sell your game anymore if you get bored of it, so it's still a loss. Games are overpriced most of the time only to have a -75% off sale a few times a year.

      I must have missed how vavle contributed to lootboxes and microtransactions, was that in their games?

      Yes, Team Fortress 2, Dota 2, CS:GO.

      Updates are turned on by default, but honestly moat games need the regular updates and steam made those so much easier.

      They have also removed content from people's games.

      The devices with steamOS installed are sold to distribute steamOS…

      Which is proprietary software.

      f course they have to use proprietary libraries to use features. That is how it works…

      So I can't release a libre game on Steam and use those features. I can't compete on the same level with proprietary games.

      • DRM was not popular on PC before Steam became popular. It used to be possible to buy physical copies of games without DRM. On consoles that is still the case.

        Apparently you don't remember SafeDisc and all the bullshit for PC games in the 90s which required physical discs. All kids of games had DRM that was not the same as always online DRM, but was actually even more annoying than what we currently have.

        I don’t know, but you can’t sell your game anymore if you get bored of it, so it’s still a loss. Games are overpriced most of the time only to have a -75% off sale a few times a year.

        Games are still mostly $60 or less like they have been for decades, and 75% is cheaper than my friends bought used games a couple decades ago. The sales let me buy so many more games than I did before steam at an overall lower cost.

        Hell, I can still games that are a couple decades old while games in the late 90s/early 2000s were hard to get working after a few years because of DRM.

        Everything else is a tradeoff, but your memory is failing if you think PC gaming was a better and cheaper experience before steam.

      • I remember not being able to sell PC games second-hand in 2005 due to all the DRM on it, long before Steam became as ubiquitous as it is today

        Also I'm pretty sure SteamOS is just a fork of Arch with drivers specifically designed for the deck's controls. Hell, there's a fork of SteamOS that AFAIK gives you the same experience as SteamOS (HoloISO), which wouldn't be possible with proprietary software

  • OP is somewhat correct, but still "short-sighted" with a misleading conclusion. All these valid downsides should be mentioned, but as always there are pros and cons to everything, and in Valve's case, the pros still outweigh the cons, and you always have to weigh pros and cons against each other.

    Valve has done a lot in the last ~10 years to push desktop Linux for mainstream gaming viability and several other features as well (open source shader compiler, Direct3D-to-Vulkan translation stuff, HDR support in KDE Plasma, lots of improvements for the open source AMD GPU drivers, and much more stuff). You can't simply disregard that. Sure, there are lots of companies involved in improving Linux - but it's mostly for the server side or the enterprise desktop segment. Almost no big company invests meaningful amount of resources into improving the common Linux desktop significantly and challenging Windows' dominance for home entertainment/gaming, read: the casual home user. Valve did just that, of course also mostly for their own reasons, but their own reasons still do benefit general desktop Linux massively, and they are almost alone in doing so. And I probably don't have to mention that having a rich company investing lots of money into pushing stuff does really help development speed. The development pace of the Linux kernel for example is only so high because many big corps spend developers and resources on it to improve it for their own data center use cases. Almost no one (again, except Valve) pours any significant amount of resources/devs into the desktop Linux ecosystem and drivers so far.

    Look at GOG - in theory a shining example of how to do several things better than Valve (no DRM, etc.), but they still do close to nothing for desktop Linux, probably because they lack the resources or see it as a wasted effort overall. Like many companies do -- the typical chicken-egg-problem. Linux won't be better supported by companies until its market share grows, but its market share won't grow until it is better supported by companies. The GOG Galaxy client probably still has no Linux version. That's just how things have been for a long time and I'm glad to have Valve really be serious about it and demonstrate it publicly that this can work and that this is an example for other companies to also look at it. Their exact reasons or methods don't even matter - we need companies pushing desktop Linux, or otherwise you can still sit in a corner and cry about Windows' dominance in 2050 still because nothing really changes on a fundamental level fast enough. Which is why I see it as important to be favorable to Valve for doing this when no one else is doing it. If you want things to change, then do support changes that meaningfully contribute to Windows losing exclusive market share in certain areas like gaming, and tons of people will migrate away from Windows over time because they will start seeing Linux as a viable, practical alternative, not just a theoretical thing. Sure, always be mindful of any disadvantages. But please don't act as if there weren't any major advantages as well.

    Be glad for how things are developing currently. It could always be better, sure. But it could also be massively worse. And it has been massively worse for a long time. It's high time to change, and desktop Linux needs all the help it can get to become mainstream. It's on its way there, thankfully, but that way hasn't been so clear all the time. Desktop Linux share has always been sub-1% for many, many years. Only very recently it made significant strides forward.

    • I wasn't disregarding Valve's contributions to free software. I'm glad to hear that they have contributed so much and I would like to read more about them if you have the links. They deserve to be praised for that, but it doesn't cancel out all the bad things that they've been doing for many years. Microsoft (for example) contributes to free software too, but at the same time they take away their user's freedom. Valve deserves criticism for this just like Microsoft deserves criticism for the unethical things that they are doing. It's awesome that Valve is contributing to a good cause in the last few years, but look how much freedom they have taken away from us.

      It seems very important to you that people use GNU/Linux, but if they will be using Steam and other proprietary software, how is that better than them using Windows? They still won't be able to control their own computers, so what's the point? The goal isn't to have people leave one proprietary ecosystem to become trapped in another. The goal is for them to have freedom. I want to live in a free society. The only way to make that happen is to destroy proprietary software. So as long as Valve makes non free software and takes away their user's freedom with DRM, they are our enemy. Just like Microsoft, Apple, Google and any other company that does the same.

      It seems that your goal is to have the most features, but the goal of GNU/Linux and the free software movement is to have freedom - something that Valve doesn't want their users to have.

      PS
      GOG's client is proprietary, which is terrible, but at least it's not required and there is a libre alternative - Heroic Games Launcher (it works on GNU/Linux too).

      • https://piped.video/watch?v=KW6E51xXcWc for Valve's contributions, by a KDE dev. According to a 2022 interview they pay over 100 open source developers working full-time on various important open source projects, from Mesa to Vulkan to AMD GPU drivers to KDE Plasma to gamescope to Wine to DXVK and VKD3D to you name it. The whole desktop ecosystem is benefitting from this, not just the Steam Deck, and not just gaming.

        I get that proprietary software and DRM is a general problem, and Steam is part of that problem, but completely getting rid of that is simply a battle for another time, further in the future. The first battle is to get Windows users abandon their Microsoft/Apple cages, and that's a win that's actually within reach now. Windows also becomes worse by itself, further accelerating the change. That's important, because running a proprietary OS is still much worse than running some proprietary applications or games on a free OS. A closed OS completely shifts control away from the user, leaving only what the developer allows you to do, and it allows the dev to always push his or her agenda by favoring applications from the same developer, and allowing the developer to establish proprietary APIs and libraries like DirectX which was problematic for the competition for quite some time. Establishing Linux as a neutral, user-controlled, non-proprietary, much more trustworthy OS is the first step away from that. And to reach that, users will have to be able to run at least some of their usual applications or games on Linux as well. Otherwise they simply wouldn't switch in the first place. For a regular user, using Linux cannot feel like being a downgrade. A regular user does not understand the ethics behind closed and open source and will never choose a worse free option over a better proprietary one. That either means the free options must become true rivals, or - which is the easier goal for now - the proprietary apps have to run on Linux just as well as people are used to.

        A "war" isn't being won all at once instantly, but by winning several smaller battles after one another. Which takes time.

  • imo, those are pretty weak reasons to criticise valve -- they've definitely done worse

    afaik, they took years to crack down on csgo gambling websites, and still massively benefit from it. the whole portal64 thing still feels wrong to me. i don't like the fact that they walked back on their anti-ai content stance. the people make game documentary on working at valve highlights some pretty bad discrimination stuff happening behind the scene imo.

    i don't think it's fair to criticise them on not providing an open-source client to download games, or open-source library to access their features - you wouldn't gain much from those being open-source anyways, since the games you play on stem are pretty much always closed source. i don't think it's fair either to say that it's bad that they ship devices with a "proprietary os" - they are the game console manufacturer selling them most open-source device on the market currently, they're doing much better than the alternatives in that regard. i don't know where they've said or suggested they've "invented wine", but i've never heard of that - they could probably disclose more openly how proton works and its relationship to wine, but i don't think they are maliciously behaving as if they created wine/vkd3d/…

    i don't think valve's a perfect company, but they're still probably the best one to get most games from. and i don't think it's fair to hate on them for exaggerated reasons, it's much more productive to scold them for stuff they actually did wrong.

23 comments