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Bug Avoidance Thread (v4.1.0)

How to avoid the worst bugs in Star Citizen (as of v4.1.0)

Mostly the same as 4.0.1 with a few new ones (game crashing/ATLS crimestat issue).

The first trick you'll need to learn is how to Server/Region Hop. Some of the worst bugs require just leaving the current server and going to a different one. To force a server change you'll need to exit back to menu and change your region to something else.
Note: If you attempt to start the game in the same region, the game leans toward placing you in the server where you've been most recently.

Elevators

  • Bed log as often as you can to avoid current hangar instance issues and set your spawn at a less popular station. Most hangar instance issues have been fixed by now, but they occassionally pop back up in busier stations (such as Checkmate) on certain servers.
  • If the elevator to your hangar isn't working, try all the other elevators. If none of the elevators work, you'll either need to go to a "Pad" and hitch a ride with someone, or server hop to find a working server.
  • Don't press up against the door when waiting for an elevator to arrive, it might push you out of the station as it physicalizes.

For other known issues, check the information here:
https://support.robertsspaceindustries.com/hc/en-us/articles/360056254754-Star-Citizen-Alpha-4-1-Known-Issues

Or search through the issue council and look for workarounds on the ticket or in the comments.

6 comments
  • Not sure if it's worth inclusion in your list, but since I just had to deal with the "invincible" NPC bug again it might be worth a mention. The "invincible" NPCs are severely desynched NPCs that you sometimes find in bunkers and other locations which on first glance appear to be impossible to kill no matter how many rounds you put into them. They are often can be identified by how much they glitch and teleport compared to other NPCs in the area. Their hit box typically offset from their location onscreen so hits on the body appear to do nothing. The methods to take them out can include: using a grenade or other weapon with a percussive blast radius, running them over with a ground vehicle, or bum rushing them and doing a take-down maneuver on them. Most ship weapons also typically work to kill them, but that may have more to do with some having a blast radius effect combined with a broader spread allowing them to trigger the offset hitbox more readily.

    Grenades and other weapons that deal blast damage doesn't always kill them but it can knock them down which can and usually does result in them becoming re-synched and thus easier to kill normally. Same thing with ground vehicles. Running them over once doesn't always kill them, but it can make it possible to kill them using normal means. Just don't run straight over them with the center of the vehicle if you are in a vehicle with an interior (i.e. Ursa) as they can glitch inside. Running them over with the tires is best. You will almost certainly get shot and take damage trying to perform a take-down on them, but it's sometimes the only way.

6 comments