Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
They just work.
Fallout 4's most popular mods are now ones that remove Bethesda's disastrous 'next gen' update
They just work.
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The base game is prettier and more stable in my few playthrough hours with the update.
I miss mods, but this was a significant improvement to the base game imho, especially base visuals, and mods will come.
Honestly the last time I launched the game in an unmodded, un-community patched state, a couple years ago to be fair, it crashed every half hour or so for me from runtime errors, so this feels like a more stable bedrock on which to build.
Just one Bethesda fan's perspective.
I've seen several articles whining about this patch over the past several weeks. They all have the same vague complaints, but the only real tangible and provable one seems to be that some mods break, and Fallout: London was delayed.
I've seen claims of crashes and FPS drops, but no actual data or testing to back that up. It seems like a classic case of the Internet circling around and making something into a much bigger deal than reality.
Everyone I've seen commenting who has actually tried it themselves seems to have positive feedback. I installed it briefly on the Deck myself to try it out and it seems fine, although I don't care enough to put in hours of proper testing.
Sounds like normal gamer bullshit to me, lol.
Carry on with our days.
Really? Cuz I've had multiple issues since the patch. Crashes seem pretty much the same pre and post patch, but I'm having way more issues with freezes on loads and fast travel.
Not to come across as defending bethesdas awful history; having multiple mods can be precarious, especially if you dont manage the load order
My anecdotal experience- update looks and works great on my original steam deck. Of course, my limited experience doesn’t make it a good patch!