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Thoughts on Adventure Guide?

I returned to the game a week ago and was shocked by the amount of experience I got on a new character, and then found out they have added the Adventure Guide, probably to get new players to stick around longer.

My question to the community is what the general opinion of it is? I don't really mind it but I do like the grind since it feels satisfying to me, plus I get easily overwhelmed by stuff and if I was a new player I'd definitely get a headache over the basillion levels I'd be getting with all the gameplay features unlocking.

If it's good for the health of the game then I'm all for it however.

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5 comments
  • It's a lot of additional XP and it doesn't actually teach you much. But it's probably better than using a booster to level up a profession you have never played before. The game still needs to do more to teach players about combat and profession mechanics, telegraphs, (internal) cooldowns, activation time, after cast delays, interrupts, boons, condition, stat combinations and traits. Maybe add a level 80 map which is entirley dedicated to (daily/weekly) tutorials.