This is the best summary I could come up with:
Popular video game engine Unity is making big changes to its pricing structure that’s causing confusion and anger among developers.
“We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user,” the company shared on its blog.
Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.”
Additionally, there’s the concern that malicious actors could use this information to run up charges by continuously downloading and redownloading games as a form of protest or griefing.
All those fears were seemingly confirmed when Stephen Totilo of Axios tweeted that Unity stated it would indeed charge a developer each time a game was redownloaded or downloaded to different devices.
An additional tweet from Totilo stated that Unity would implement fraud detection tools and allow developers to report potential cases of abuse.
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