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Cyberpunk’s expansion totally overhauls the original game | VGC

Copying this from another comment /edit: all of these updates are coming to the base game

TL;DR: This is not a DLC. This is Cyberpunk 2.0.

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        •	virtually every system of the main game has been changed and/or updated
    •	police system is completely reworked with multiple tiers of NCPD/mercs chasing you down in vehicles according to your wanted level, apparently on level 5 maxtac will chase you down and it will be some sort of bossfight against them (source: https://www.youtube.com/watch?v=riK1i8lQwRM&t=511s)
    •	perks and skills have been completely overhauled, no longer simple passive stat boosts, much more active abilities like different melee finishers, a dash, or the ability to deflect bullets with melee weapons
    •	the difficulty curve is reworked/rebalanced
    •	the loot tiers are reworked
    •	archetypes of enemies have been redone for more variety in combat encounters
    •	an entirely new 6th skill tree that uses a different type of skill points (relic points) that will be used to add new abilities to your cyberware
    •	installing cyberware now has an effect on your body and you cant install too much or else you will go cyberpsycho (no idea what that looks like in game)
    •	installing cyberware now has a first person cutscene added to it, just like in the prologue at Vik’s clinic
    •	you can now “attune” cyberware to one of your attributes, making it more efficient if you have invested in that attribute; example here optical camo is attuned to the “cool” attribute: https://i.imgur.com/1UI9SEX.png
    •	armor is no longer tied to clothing, it instead tied to your cybernetics
    •	vehicle combat is added to the game, you can even use your katana on your bike
    •	vehicles are no longer bought from fixers, but bought through a website set up by mama welles
    •	some vehicles have guns installed on them (machine guns, rocket launchers)
    •	new type of infinitely replayable/repeatable missions are being added where you need to steal certain vehicles marked on your map
    •	new activity introduced “airdrops”, loot caches that drop randomly on the map that you can fight over and retrieve for yourself
    •	tons of new random events/activities are added to make the world feel more alive, like car chases and gang fights
  
195 comments
  • Dont get baited into preorders. The game is not going anywhere and there is unlimited number of copies.

    • Wish there was a pin comment feature here.

      I’m very excited for this expansion, but at best I’m buying it on the release date

      • I honestly don't understand the rush. There is a shitload of good games to play till then. I just started Persona5 and I am good for some time now. Once I finish, I will come and grab the PL DLC (maybe even discounted) free of hype and bullshit, maybe even with a fixed bug or two.

  • From what I read, most of these features are coming to the base game and aren’t tied to the DLC, I can’t wait to start a new playthrough with all these changes

  • This feels like my all-time patient gamer W. Will keep an eye out for reviews. I feel fortunate that my first experience in Night City will hopefully be the best possible version.

  • I thought I couldn't get any more excited about this upcoming DLC. Turns out I wss wrong. I love how all of this sounds!

  • Maybe I should finish the game, before the patch and then after, to experience the differences!

    ... Who am I kidding, I will probably procrastinate playing, since my backlog is too long and then maybe play it in September. Looking forward to the DLC, it sounds great!

  • Damn. I don't usually replay story-driven games like Cyberpunk (especially ones with the sort of... finality that Cyberpunk has) but it seems like CDPR is making it a much more immersive experience. We'll have to see how that rumored new ending turns out. I get that they had a story they wanted to tell (and I felt it was a good one), but it was more than a bit of a downer that ::: spoiler spoiler all of V's efforts boiled down to a few different ways to be chewed up, spit out, and dying at the end. :::

    I like for my RPGs to give me more than an illusion of freedom (Phantom Liberty, nudge nudge?) , or else why indulge in the escapism?

  • Oooooh. I adored the original. (Well, I played it in 2022, so the bugs were worked out). I can't wait for this!

  • Oh wow, I had no idea this was so extensive. I doubt I'll have time for this on release, but I'm looking forward to trying it out. Sometime...

  • As someone who has loved this game since launch, this is crazy. Pretty much every feature I wished the game had is being added.

  • Can anyone explain to me, a dumbass, what it means for my current save file? I haven't beaten the main quest yet because I've been doing everything else for over 120 hours (finally got all the gigs and NCPD scanners, at least), but I still don't see how an overhaul of that caliber is going to play well with the current balance of things. Judging by that one update that reset my skill and perk points, I think we can expect some resets again.

    I think Phantom Liberty is my incentive to finally finish the game and then start a completely new playthrough, preferably with a consistent build and playstyle this time from start to finish. So much to choose from!

  • This sounds like an incredible update. Can’t wait to replay this game.

  • What the heck? Advertise THAT instead of story content for I game I have not played for more than a few hours.

195 comments