Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1

Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1

Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
Lossless Scaling's Frame Generation for Linux gets upgraded to the latest v3.1
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Doesn't gamescope make this program obsolete?
No, it has way more options and scaling types thatn gamescope. Also it can do pretty good framegen. I use it all the time.
Not a fan of framegen personally. I've been fine with just gamescope since they added the pixel art scaling. I haven't really had a need for any other type of scaling filter in my experience.
Framegen has to be used on a game where I have 30-40fps.
If I have 29fps, my character lags like they're drunk.
If I have 50+fps, I don't need framegen.
Cyberpunk 2077 is the only game I use it on.
That's fair. I mostly use framegen to get from 40-60 fps in games. You stop seeing the artifacts pretty quickly, even with something like Losseless Scaling, which doesn't have access to internal game data like a native implementation would.