When making lots of small games is more sustainable than making one big one
When making lots of small games is more sustainable than making one big one

When making lots of small games is more sustainable than making one big one

When making lots of small games is more sustainable than making one big one
When making lots of small games is more sustainable than making one big one
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It's quite funny that Strange Scaffolding seems to embrace uncertainty with er...uncertainty. As in, they keep things explicitly contract based in order to keep people from expending too much time and energy into a singular project. I've always thought of contract work as something rockier due to taxes, benefits, etc. I think though, they're just ahead of the curb and if they're successful enough more power to them. Clearly something is a bit amiss though, if the head of the place can't afford a ticket to GDC. I do like however, that they showed up to socialize regardless. Which is pretty much the main reason to show up to one of these anyways.