Why are modern games obsessed with parrying? | Semi-Ramblomatic
Why are modern games obsessed with parrying? | Semi-Ramblomatic
This is a timely addition to the recent discussion on this comm
Why are modern games obsessed with parrying? | Semi-Ramblomatic
This is a timely addition to the recent discussion on this comm
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To make people who can't parry complain about parrying.
That's not it though. No one complained about parrying in Bayonetta or Ninja Gaiden II because this is where the mechanic belongs. But when you start seeing it in Resident Evil or Doom, or even new IPs like Slitterhead, you have to start questioning if combat designers are being pushed to ride a trend or if they're being lazy and using parrying as a crutch.