I played it and enjoyed it, but I don't recall it having much in the way of writing! The plot felt like an excuse to tie the set piece parkour areas together. I mean, moreso than in other games.
Sadly that’s often the way of things in games - writers brought in far too late, when the bulk of the design and development is already done, and being told to ‘just write something that connects these levels together’.
I have a few friends who used to go to game jams, events where you get a bunch of people together, split them up into groups, and give them a set amount of time (usually a day or a weekend) to make a video game.
Most of the people who went to these were programmers of course, and there were a couple in my friend group who were techy people as well, but mostly they were writers, artists, and musicians.
And the groups they ended up in usually handed up doing pretty well. Having the whole team there and involved from the get-go helped them make a pretty polished game, where a lot of the groups that didn't have that ended up with music, writing, or visuals that felt kind of tacked-on as an afterthought.
Fwiw, the second one had some frustrating moments but I still really enjoyed it. Running around the open world is really fun and the moveset is slick as hell.