Was Unity lying yesterday or are they lying today?
Was Unity lying yesterday or are they lying today?
Can they tell the differences between installs or can't they? Either way, they're definitely lying to their users.
Was Unity lying yesterday or are they lying today?
Can they tell the differences between installs or can't they? Either way, they're definitely lying to their users.
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Even worse, https://unity.com/pricing-updates is posted on their site:
"We leverage our own proprietary data model and will provide estimates of the number of times the runtime is distributed for a given project – this estimate will cover an invoice for all platforms."
Estimating how many copies you sold based on your own 'data models' which is impossible to track? Isn't that like a giant red flag for laundering money?
Yeah I don't understand how that works. Will that even stand up to a lawsuit? Wouldn't they have to give up stuff in discovery if a game company sues to find how they were billed?
I think it's crazy that they want to write invoices based on estimations. Why didn't I ever do that? "Oh yeah, I estimate that I worked about um... 2 weeks on that feature."