While having one big instance is not ideal, isn’t the idea that it should be easy to move once and if the big instance becomes draconian?
I thought the whole point of the fediverse was not to get locked into a walled garden and be able to decentralize as needed, ending up with a few big players is inevitable, no?
I remember seeing a removeder button when I was a kid and allowed to play in a big vehicle. Followed by obvious pushing of the button and pointing at your friend.
Convince the admins of the original instance to hand over the community on that instance to new mods, open it back up and let the old mods have their tantrum over on .world? Literally nothing requires there only be one community of a given name across all instances.
I've heard it's supposed to be ready to move, but I still haven't figured out the new "easy" way of moving my stuff to a new instance, at least on Voyager