Not a Number
Not a Number
Good price.
Not a Number
Good price.
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You'd first check for nil values, then compare like normal. Extra step, yes, but it keeps you from hitting NPEs through that route.
You'd first check for nil values
What does this mean, if not the same as
then compare like normal
?
IIRC, a nil value can be checked against a literal successfully but not against another nil value. Say you want to check for equality of two vars that could be nil. You just need an extra if statement to ensure that you are not trying to compare nil and nil or nil and a non-nil value (that'll give you a type error or NPE):
undefined
var a *string var b *string ... if a != nil && b != nil { if a == b { fmt.Println("Party!") } else { fmt.Println("Also Party!") }
What I mean is that in JS you can't do NaN != NaN
, not even variable != NaN
. So you're not saying it's the same in Go, since you can do a != nil
?
Kinda. nil
is a weird value in Go, not quite the same as null
or None
in JS and Python, respectively. A nil
value may or may not be typed and it may or may not be comparable to similar or different types. There is logical consistency to where these scenarios can be hit but it is pretty convoluted and much safer, with fewer footguns to check for nil
values before comparison.
I'm other words, in Go (nil == nil) || (nil != nil)
, depending on the underlaying types. One can always check if a variable has a nil
value but may not be able to compare variables if one or more have a nil
value. Therefore, it is best to first check for nil
values to protect against errors that failure to execute comparisons might cause (anything from incorrect outcome to panic).
ETA: Here's some examples
undefined
// this is always possible for a variable that may have a nil value. a != nil || a == nil a = nil b = nil // This may or may not be valid, depending on the underlying types. a != b || a == b // Better practice for safety is to check for nil first if a != nil && b != nil { if a == b { fmt.Println("equal") } else { fmt.Println("not equal") } } else { fmt.Println("a and/or b is nil and may not be comparable") }
Thoroughly confusing lol. I think I need to check the spec in order to grasp this. I feel like this has more to do with the typing system rather than nil
itself, maybe. I'll see.
But yeah, this is nothing like null
or undefined
in JS, but more similar to NaN
.
Thank you for trying to explain!
Yeah... It's weird but I find it useful that it is, in a weird way. Treating it as an uncertainty means that one MUST explicitly check all pointers for nil
as part of normal practice. This avoids NPEs.